Garry's Mod

Garry's Mod

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Raveball SWEP
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Comic, Fun
Bestandsgrootte
Geplaatst op
64.689 KB
14 dec 2016 om 20:06
1 wijzigingsnotitie (weergeven)

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Raveball SWEP

Omschrijving
This is a very old SWEP from ye olde days of GMod. (Like, 2008... woah) Haven't seen it around here so I fixed it up to work with the latest version of GMod!

Left click to throw it, right click to change song, reload to end the rave!

For now, it works well with:
- Combine soldiers, including elites
- Classic zombies
- Headcrabs (any type)
- Classic antlions and antlion workers
- Hunters and striders (though striders don't dance very much)
Console commands:
- swep_raveball_radius: The radius around the raveball within which NPCs will start dancing. Default: 1000
- swep_raveball_detail: The detail level. 0 will show no effects at all, 1 will show a white glow effect, 2 will add coloured lasers, and 3 will add spinning lamps. 3 may dramatically decrease performance on low computer specs, so set it to 2 if you experience any huge framerate drop. Default: 3
-swep_raveball_custom: If this is set to 1, you will be able to play your own custom MP3 songs instead of the 4 default HL2 songs. Just add them in addons\raveball\sounds, and it will detect them automatically. Default: 0

Known issues:
- View model animations are a little buggy
- Enemy NPCs will keep their colour and their "friendly" state if you detonate the raveball while they are out of its effect radius. (This is a bug from the original version)
- Hunters may fire a few shots at the raveball while jumping and dancing around it. This was not originally wanted, but I think I will not fix it, it looks pretty hilarious. (This is a bug from the original version)
- Metrocops will dance for two seconds, and then die. This is due to the schedule [he] used (it is actually the animation played when they are on fire). (This is a bug from the original version) I'm hoping I can fix this
- Lasers go through walls. This will not be fixed, the game won't really like to perform over 100 traces every frame.
- The raveball will still be active when the song ends. Make it explode, or change song using secondary fire. I'll probably make it choose another random song in the future.
39 opmerkingen
dod_orange 13 apr 2023 om 20:36 
[Raveball SWEP] lua/includes/extensions/entity.lua:192: attempt to index local 'col' (a number value)
1. SetColor - lua/includes/extensions/entity.lua:192
2. unknown - lua/entities/npc_raveball_proj/init.lua:42
3. Spawn - [C]:-1
4. unknown - lua/weapons/weapon_raveball.lua:53
dod_orange 13 apr 2023 om 20:36 
[Raveball SWEP] lua/entities/npc_raveball_proj/init.lua:68: attempt to compare nil with number
1. unknown - lua/entities/npc_raveball_proj/init.lua:68
Roadblock 21 jan 2023 om 2:40 
Why does the raveball not do anything?
Padeukou 30 jun 2022 om 15:05 
Virgin boobie bomb vs Chad Raveball
Overwatch Arctic Elite 12 apr 2022 om 3:23 
how many pyros are there gonna be
Dutch Van Der Linne 19 feb 2022 om 11:28 
another pyro :0
PyroLikesCandy 10 okt 2021 om 13:25 
i NEED to know what this addon does
Pug life 7777 9 mei 2021 om 17:00 
boogie bomb
ravage657 9 mrt 2020 om 11:44 
Mod is broken again.
chopper 22 jul 2019 om 5:29 
So that was the mod I was using in gmod 10/11, thank you!