Garry's Mod

Garry's Mod

306 ratings
Raveball SWEP
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Comic, Fun
File Size
Posted
64.689 KB
14 Dec, 2016 @ 8:06pm
1 Change Note ( view )

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Raveball SWEP

Description
This is a very old SWEP from ye olde days of GMod. (Like, 2008... woah) Haven't seen it around here so I fixed it up to work with the latest version of GMod!

Left click to throw it, right click to change song, reload to end the rave!

For now, it works well with:
- Combine soldiers, including elites
- Classic zombies
- Headcrabs (any type)
- Classic antlions and antlion workers
- Hunters and striders (though striders don't dance very much)
Console commands:
- swep_raveball_radius: The radius around the raveball within which NPCs will start dancing. Default: 1000
- swep_raveball_detail: The detail level. 0 will show no effects at all, 1 will show a white glow effect, 2 will add coloured lasers, and 3 will add spinning lamps. 3 may dramatically decrease performance on low computer specs, so set it to 2 if you experience any huge framerate drop. Default: 3
-swep_raveball_custom: If this is set to 1, you will be able to play your own custom MP3 songs instead of the 4 default HL2 songs. Just add them in addons\raveball\sounds, and it will detect them automatically. Default: 0

Known issues:
- View model animations are a little buggy
- Enemy NPCs will keep their colour and their "friendly" state if you detonate the raveball while they are out of its effect radius. (This is a bug from the original version)
- Hunters may fire a few shots at the raveball while jumping and dancing around it. This was not originally wanted, but I think I will not fix it, it looks pretty hilarious. (This is a bug from the original version)
- Metrocops will dance for two seconds, and then die. This is due to the schedule [he] used (it is actually the animation played when they are on fire). (This is a bug from the original version) I'm hoping I can fix this
- Lasers go through walls. This will not be fixed, the game won't really like to perform over 100 traces every frame.
- The raveball will still be active when the song ends. Make it explode, or change song using secondary fire. I'll probably make it choose another random song in the future.
39 Comments
dod_orange 13 Apr, 2023 @ 8:36pm 
[Raveball SWEP] lua/includes/extensions/entity.lua:192: attempt to index local 'col' (a number value)
1. SetColor - lua/includes/extensions/entity.lua:192
2. unknown - lua/entities/npc_raveball_proj/init.lua:42
3. Spawn - [C]:-1
4. unknown - lua/weapons/weapon_raveball.lua:53
dod_orange 13 Apr, 2023 @ 8:36pm 
[Raveball SWEP] lua/entities/npc_raveball_proj/init.lua:68: attempt to compare nil with number
1. unknown - lua/entities/npc_raveball_proj/init.lua:68
Roadblock 21 Jan, 2023 @ 2:40am 
Why does the raveball not do anything?
Padeukou 30 Jun, 2022 @ 3:05pm 
Virgin boobie bomb vs Chad Raveball
Overwatch Arctic Elite 12 Apr, 2022 @ 3:23am 
how many pyros are there gonna be
Pyro Detective 19 Feb, 2022 @ 11:28am 
another pyro :0
PyroLikesPizza 10 Oct, 2021 @ 1:25pm 
i NEED to know what this addon does
Pug life 7777 9 May, 2021 @ 5:00pm 
boogie bomb
ravage657 9 Mar, 2020 @ 11:44am 
Mod is broken again.
chopper 22 Jul, 2019 @ 5:29am 
So that was the mod I was using in gmod 10/11, thank you!