Killing Floor 2

Killing Floor 2

26 ratings
KF-Area52
   
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Maps and Mods: Maps, Survival
File Size
Posted
Updated
64.625 MB
13 Dec, 2016 @ 2:49pm
18 Aug, 2023 @ 5:15pm
18 Change Notes ( view )

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KF-Area52

Description
Map inspiration came from Perfect Dark's multiplayer map Area 52
13 Comments
Kosan 21 Aug, 2023 @ 10:24am 
:thumbsup:
DarkDarkington  [author] 18 Aug, 2023 @ 4:51pm 
I turned the collision off on those boxes in the hall so the zeds should just walk through now with now issues. I had thought I did that with the last update but I guess I didn't save that part or something. Let me know if there are issues the next time you play it
Kosan 18 Aug, 2023 @ 8:57am 
Since the last update one of the spawners in the opposite side of the map (player spawn wise) makes the zeds get stuck. Could this by caused by a missing path node? Anyways you can get 15-20 zeds stuck there so the flow is really slow.
Christina 20 Jun, 2023 @ 8:06am 
That's okay! I just tried it out and it does show up now. :)
DarkDarkington  [author] 19 Jun, 2023 @ 10:18pm 
Sorry, just got off work, were you able to find the map in the browser?
Christina 7 Oct, 2020 @ 8:19pm 
I tried playing this map, but it won't show up in the map browser in-game. I even tried changing it from kf-area52 to KF-area52 to see if that helps, but the game still won't recognize it for some reason.
DarkDarkington  [author] 31 May, 2018 @ 4:13pm 
SDK issues resolved and the map has been update. It's a whole lot different, spawning has been changed, interior lighting and look has been completely redone. performance is now much better. I'm aware of some issues with some zeds being lit while others dark, looking into that for the next update.
DarkDarkington  [author] 19 Dec, 2017 @ 4:47pm 
I have an update in the works but for some reason the upload to workshop tool in the SDK is broken for me. Cannot connect to steam with it, if I can ever resolve this there will be an update
Storm_at_Sea 21 Nov, 2017 @ 3:54am 
I found 1 issue- nothing major though. In the area with the sandbags, there's a black crate with a weapon or armor, they're pickups, but you can't pick them up by walking over them or clicking 'e'- can you fix that so we can collect the item? :EnvGun:

It's a really fun map :) CQC or more open areas for ranged perk classes. Something for everyone.
Storm_at_Sea 14 Nov, 2017 @ 4:18am 
I really liked this map. Feels different in a way, which is part of why I liked it. I had a couple zeds get stuck on the burning pile but if you move they can get unstuck and continue pursuit. They didn't seem to take dmg from the fire. Anyhow, nice map, thanks for sharing :) +/fav.:UT2004udamage: