RimWorld
194 beoordelingen
[FSF] Improved Ship Reactors
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Mod, 1.0, 1.1, 1.2
Bestandsgrootte
Geplaatst op
Bijgewerkt op
170.535 KB
12 dec 2016 om 15:40
31 jul 2020 om 15:10
11 wijzigingsnotities (weergeven)

Abonneren om te downloaden
[FSF] Improved Ship Reactors

Omschrijving
This mod is discontinued and will not be updated.

Description

This is a simple mod that changes reactors to provide more power and be buildable under roofs. The power generation is increased from 1000W to 5000W. Reactors are fairly expensive in resources, Wind power can give as much as 3000W and Geothermal gives a stable 3600W so 5000W seemed like a fair balance without being too cheaty.

Customization

It’s very easy to modify the mod if you aren’t fond of the default power change. You will however have to redo your changes if the mod is updated. You can find the mod located under

Steam\steamapps\workshop\content\294100\817349848

Browse to the patches folder and open the file inside with notepad to modify it. To modify the power generation search for the section <basePowerConsumption> and change the number inside to whatever you want. Ensure you don't get rid of the minus sign when doing this.
50 opmerkingen
FrozenSnowFox  [auteur] 8 sep om 14:18 
@Azraile
No clue, however its unlikely that anything has changed over these years so it probably works fine.
Azraile 8 sep om 8:27 
dose this work with 1.5?
420MLG360NoSCOPE 14 mei 2023 om 4:42 
Works with 1.4
Mlie 11 sep 2021 om 13:51 
Since this mod is reported working in 1.3 I've added it to the No Version Warning-mod
https://steamproxy.net/sharedfiles/filedetails/?id=2599504692
Hope it helps!
Swenthorian 29 aug 2021 om 15:19 
Confirmed working without issue in 1.3.
FrozenSnowFox  [auteur] 8 aug 2021 om 14:37 
@ozma64
I've discontinued it and won't be updating it. That said I'm pretty sure this works in 1.3 without any changes.
ozma64 8 aug 2021 om 10:03 
any chance for 1.3?
TheToric 22 jan 2021 om 15:20 
anyone tried this with SOS2?
Phil 10 feb 2020 om 13:09 
Thanks mate for answering :)
FrozenSnowFox  [auteur] 10 feb 2020 om 12:46 
@Phil
I'll be honest I haven't even used this mod since the alpha days. I've just kept it up to date. You will get attacked turning it on as per normal but since I haven't checked them in forever I honestly don't know if you can get any power out of them before going through the activation sequence.