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I'll give my commentary on it anyways.
It looks really cool, but I don't like how open the courtyard is (makes it too easy) and it lacks any open rooms that you could feasibly hold up inside the Asylum, which makes kiting almost pointless. It's a bummer, because the inside of the Asylum looks amazing, but inevitably the combat is going to be almost exclusively in the courtyard. I mean why would you fight zeds inside the Asylum when the courtyard is 1000% safer?
If it had some open spaces in the Asylum (room to breathe for kiting), this map would be amazing.