Stellaris

Stellaris

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Evolving Worlds
   
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329.338 KB
8 Dec, 2016 @ 2:49pm
25 Apr, 2017 @ 8:22am
25 Change Notes ( view )

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Evolving Worlds

Description
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Due to logistical issues, I can't currently maintain or update this mod. Apologies for the inconvenience.

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Evolving Worlds lets planets specialize and grow organically as you play. Colonized planets will gain modifiers based on what they become known for, and their bonuses will increase over time. Planets might grow into Breadbaskets that feed your empire, Advanced Academies that train skilled leaders and much more!

This mod aim to make midgame a little less boring, and give you more strategic choices during the game. Fight to claim special worlds from other empires, and protect your own. Dump resources into specializing planets manually, or pushing development. We hope you enjoy!

Features

  • Engine that assigns development points and planet modifiers based on relevant criteria
  • Three stages of development to progress through, with stage 3 worlds giving empire wide benefits.
  • 20 different world varieties, ranging from cultural landmarks to forge worlds
  • Edicts to let you manually specialize planets, push development or remove modifiers.
  • Continuous mod updates with new features, polish and balance tuning
  • Compatible with most other mods

Updates


Latest Update - 4/25/2017
  • Fixed bug involving planets getting multiple modifiers. Unfortunately, does not fix existing bugged saves.
  • Influence world empire modifier now reduce edicts cost in addition to the +1 influence per turn

Banks Update - 4/23/2017
  • Pretty much rewrote the mod from scratch for 1.5.1 Banks.
  • Worlds start getting development points 10 years into the game, or after your first colony. Whatever comes first. Your first level 1 world should be 5-10 years past that, depending on expansion rate.
  • Colony modifiers to be moved to separate but compatible mod package, to keep things focused

Next Update
  • Polish and add better icons, event text and modifier descriptions
  • Add Prision worlds and Robotic Sanctuaries
  • Add sorting criteria for stage 2 and 3 worlds
  • Something else I think is interesting
Popular Discussions View All (5)
29
29 Apr, 2017 @ 5:35pm
Have any feedback or ideas for world types or features?
khevtol
6
6 Feb, 2017 @ 12:37pm
New ideas
Raz Sofer
2
18 Dec, 2016 @ 6:27pm
PINNED: Changelog
khevtol
237 Comments
CreeperGriff 5 Nov, 2022 @ 8:48am 
this still work?
Hank Scorpio 20 Feb, 2021 @ 9:18am 
ive used plenty of outdated mods in new version, this one might actually work
Alexander Isak 4 Jan, 2021 @ 10:59am 
???? dont know
Scrumptious! 14 Oct, 2020 @ 11:32pm 
are there any mods like this at all for the modern version?
khevtol  [author] 18 Dec, 2018 @ 1:24pm 
I feel pretty happy about that!
SacredDatura 14 Dec, 2018 @ 5:09pm 
Base game now has a version of this! o7
Swoab 17 May, 2018 @ 2:16pm 
Are u going to update this mod sometime?
djinnxy 4 Mar, 2018 @ 7:51am 
Hope you find the time. This is a great mod. Should be sponsored (hint!)
khevtol  [author] 28 Feb, 2018 @ 9:52am 
Im getting a bit more time. I'll see if I can update or rewrite this. No guarantees though, given that my free time depends on how my current work projects go.
lyndonguitar 28 Feb, 2018 @ 6:44am 
i hope they update it