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If you'd like to help with testing, you can download the scenario from Civfanatics:
https://forums.civfanatics.com/threads/the-hundred-years-war-rise-of-the-black-prince-1337-1356-ad-an-sman-merlin-scenario.686289/
I plan to start working on the update to this mod next week. I'll open a collaboration space on Civfanatics. It's a bit easier to see what's going on there.
Will send the link when I open it up.
Have already started on the preliminaries, and honestly think it's going to be quite special!
https://discord.com/channels/361641784696373248/783755251088883722
The problem with this "scenario" is it does nothing to change "normal" Civ5 behavior.
The AI still acts as if it's directing a 6000 year game to the stars, and not a "fight for survival".
I'm currently working on a new scenario with this artwork that will change that. It will force the AI to put up a much better, planned and organized fight.
And hopefully a more fun game.
I'm upgrading this mod soon, as part of my "Scenario Management Engine" mod.
The SME is a library of capabilities to better direct AI civs to put up a better, more planned and cohesive fight.
The new version of this mod will be a much tougher challenge for human players, and the first test of the SME's portability.
I'll update here as we get closer to fielding SME. But I'd definitely appreciate people to test the new, more capable mod when it comes out.
Thanks!
https://forums.civfanatics.com/resources/la-guerre-de-cent-ans-a-hundred-years-of-war.25751/
After you download it, you'll need to copy the ZIP file to your "MODS" folder, usually located some place like:
C:\Users\XXXX\Documents\My Games\Sid Meier's Civilization 5\MODS
where XXXX is the folder you installed the game under.
Once the ZIP is copied, you'll need to "un-ZIP" the file in the MODS folder - which will create the basic mod where it's supposed to be for the game to properly use it.
If you don't want to do Direct Download, then you'll have to clear the game cache, then restart Civ5 and see if it still causes problems.