Sid Meier's Civilization V

Sid Meier's Civilization V

91 ratings
Guerre de Cent Ans: A Hundred Years of War
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
13.341 MB
4 Dec, 2016 @ 4:07pm
15 Dec, 2016 @ 5:14am
6 Change Notes ( view )

Subscribe to download
Guerre de Cent Ans: A Hundred Years of War

Description
Well met again, Friends! "La Guerre de Cent Ans – A Hundred Years of War" is a scenario depicting the prolonged intermittent struggle now known as the Hundred Years War, a dynastic fight for the crown of France. These wars were fought between the Kingdoms of England and France, along with a various and rotating set of allies.

Playable Civilizations:
- Kingdom of England
- Kingdom of France
- Duchy of Burgundy
- Duchy of Brittany
- Holy Roman Empire
- Knights Templar

The Kings of England and France must raise support of the noble families who hold sway over most of France. The main struggle of the times is between these two kingdoms. However, other nations on the border of France could considerably influence the outcome of this struggle. The Burgundians and Bretons will fight strongly to maintain their relative freedom from the French crown. The Empire is always looking for new lands to add to their holdings. The Knights Templar simply want to survive and hopefully maintain some of the ancient wealth and influence.

Due to the feudal manner in which societies were organized, sovereigns were forced to rely on subordinate nobles to raise armies, collect taxes, and keep the peace. This scenario implements this dynamic by using Fiefdoms (aka City States), which must be influenced, bullied, or even conquered, in order to get them to comply with royal instruction.

TLDR;
- Six playable civs: England, France, Burgundy, Brittany, Holy Roman Empire, and Knights Templar

- Monthly turns, 1337 - 1377 AD, 480 turns max; Timed and Domination victories only

- Player Civs start in the Medieval Era

- There are 57 reskinned units, 26 new buildings

- Holy Roman Empire can use “Diplomatic Intrigue,” aka Diplomatic Marriage, to acquire city states

- Most units available earlier on the tech tree than the standard game

- Research takes longer; constructing buildings and units not so much

- Magnates, or super Great Generals, are available to all Civs


Recommended Mods: “Quick Turns” by Krzyzyk, as the AI tends to produce large numbers of units.

Direct Download Link (in case Steam isn't cooperating): https://forums.civfanatics.com/resources/la-guerre-de-cent-ans-a-hundred-years-of-war.25751/

Instructions: Be sure to view the game manual “HYW Manual.PDF” located in the "MODS/ Guerre de Cent Ans A Hundred Years of War" folder after download.

1. Subscribe to this mod
2. Start Civilization V
3. Select "MODS" on the main menu, then accept the EULA
4. Select the Hundred Years War mod on the MODS menu, then click "NEXT"
5. Select "SINGLE PLAYER" then "SET UP GAME"
6. Click on "Map Type" then click "Additional Maps" on the "Select Map Type" menu, then scroll down until you find the "HYW - 1337" map, then select it. If map cannot be found, locate the MOD folder (usually someplace like: user/Document/My Games/Sid Meier's Civilization V/MODS), then navigate to the Hundred Years War folder. Copy 'Hundred Years War - 1337.civ5map' from its folder then paste it in 'Maps' folder of Sid Meier's Civilization V. Restart the game, then repeat steps 3-6
7. Once you find the map, check the "Load Scenario" button in the "Map Type" box
8. In the top area of the "MODDING GAME SETUP" menu, select the civilization you would like to play, then chose the Difficulty and Game Pace you would like to play
9. Press "Start Scenario" then enjoy!


**************************************************

Acknowledgements: Again, to properly acknowledge everyone who helped with this mod would require a Civfanataics administrator generate a list of everyone on the board. I've taken so much from so many, I'm sure I've missed a few. Apologies in advance - if I've missed someone who should be here, please send me a note and I'll update at once.

This mod is completely built around showing off the great artwork of zwei833, nutty, and bernie14. The rest of the mod is built as a stage for these models to trod upon.

As a starter, here's a list of great modders who have helped me get this far: Kael (as the UR modder, the hero who started this all), Le Sage/Antiscamp (the Vanilla MOD that motivated me to build this one!), whoward69 (name it, helped with everything), LeeS (again, across the board help), Gedemon (everything), Nutty (helped with everything), thecrazyscotsman (units/buildings/making mods that made me like the game in the first place), PawelS (Overall solid advice, constantly providing assistance), JFD (across the board help, artwork, civ kickstarters), janboruta (fantastic artwork), Troffelshriek/Endlessbug (general assistance), Meziane (France kick start), Hiram (various civ kick starts), Pouakai / MS / TheTopCat84 (various civ kick starts), Danrell / bernie14 / zwei833 / wolfdog / Deliverator / Jaythekiller / Nomad_or_What / ispanets / Murphy613 / Civitar / XarsusKwadjh (units), Delnar_Eriske (Artificial Unintelligence/AI improvements), Iceco (city state improvements), Hinin (French unit name improvements), Zappara (general guidance), lasmal (playtesting/game design), juliendesprairies (French improvements).
Popular Discussions View All (1)
18
22 Jul, 2018 @ 5:04am
Making Britanny Great Again...
S-Man
118 Comments
S-Man  [author] 22 Oct, 2023 @ 7:39am 
The "updated" version of this mod is available for BETA testing. Once it's done, I'll post it here on Steam.

If you'd like to help with testing, you can download the scenario from Civfanatics:

https://forums.civfanatics.com/threads/the-hundred-years-war-rise-of-the-black-prince-1337-1356-ad-an-sman-merlin-scenario.686289/
S-Man  [author] 6 Oct, 2023 @ 4:16pm 
Sorry to hear that. Maybe you have to have a Discord account or something? I'm really not familiar with it much.

I plan to start working on the update to this mod next week. I'll open a collaboration space on Civfanatics. It's a bit easier to see what's going on there.

Will send the link when I open it up.

Have already started on the preliminaries, and honestly think it's going to be quite special!
yanivtal2003 6 Oct, 2023 @ 8:17am 
Thanks, but the link isn't working, my screen just freezes
S-Man  [author] 4 Oct, 2023 @ 2:32pm 
Oh, and if you ant to join discussions on the new scenario development, join us on Discord:

https://discord.com/channels/361641784696373248/783755251088883722
S-Man  [author] 4 Oct, 2023 @ 12:57pm 
Thanks. But, it's about to get better.

The problem with this "scenario" is it does nothing to change "normal" Civ5 behavior.

The AI still acts as if it's directing a 6000 year game to the stars, and not a "fight for survival".

I'm currently working on a new scenario with this artwork that will change that. It will force the AI to put up a much better, planned and organized fight.

And hopefully a more fun game.
yanivtal2003 3 Oct, 2023 @ 3:02am 
This is amazing
S-Man  [author] 19 Sep, 2023 @ 3:32pm 
This thread has been dormant a while, but I wanted to pop in in case anyone still plays it or likes it.

I'm upgrading this mod soon, as part of my "Scenario Management Engine" mod.

The SME is a library of capabilities to better direct AI civs to put up a better, more planned and cohesive fight.

The new version of this mod will be a much tougher challenge for human players, and the first test of the SME's portability.

I'll update here as we get closer to fielding SME. But I'd definitely appreciate people to test the new, more capable mod when it comes out.

Thanks!
S-Man  [author] 15 Aug, 2019 @ 1:23pm 
Is it possible you have previously started a game in a non-Ancient Era? Could you check your 'Advanced Set Up' menu and see what the default "Starting Era" is?
nsimo22 3 Aug, 2019 @ 2:21pm 
When I get a game launched (trying as England) and I'm starting game play, the tech tree is already fully researched, including Industrial era (beyond is locked). Most all of my medieval era units are prepared to be promoted up to musketmen. How can I can I get the scenario to start from the beginning and end the tech tree with the repeating "Renaissance Advancement"? Only other mod I'm using is the recommended Quick Turns by Krzyzyk. Its doing it both with and without the Quick Turns Mod.
S-Man  [author] 24 Jan, 2019 @ 1:36am 
Here is the Direct Download Link (in case Steam isn't cooperating):

https://forums.civfanatics.com/resources/la-guerre-de-cent-ans-a-hundred-years-of-war.25751/

After you download it, you'll need to copy the ZIP file to your "MODS" folder, usually located some place like:

C:\Users\XXXX\Documents\My Games\Sid Meier's Civilization 5\MODS

where XXXX is the folder you installed the game under.

Once the ZIP is copied, you'll need to "un-ZIP" the file in the MODS folder - which will create the basic mod where it's supposed to be for the game to properly use it.

If you don't want to do Direct Download, then you'll have to clear the game cache, then restart Civ5 and see if it still causes problems.