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So I get a solution:
1) open your local files ../Steam/steamapps/common/Don't Starve Together/dontstarve_steam.app/Contents/mods/workshop-810295045/modmain.lua
2)Find "function onkilled(inst, data)" and replace it with the code below and your game won't be crashed again:
local function onkilled(inst, data)
local victim = data.victim
if victim:HasTag("epic") then
inst:DoTaskInTime(
2,
function()
if SpawnPrefab == nil then
-- do nothing
else
local x, y, z = victim.Transform:GetWorldPosition()
……… original code here
end --make sure you add an another "end" here
end
)
end
end
See https://steamproxy.net/sharedfiles/filedetails/changelog/810295045 or description for more details.