Stellaris

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Gwen's Subject Types
   
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14.824 KB
28 Nov, 2016 @ 10:39am
5 Dec, 2016 @ 7:54am
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Gwen's Subject Types

Description
What This Mod Does
1.4.0
This mod adds new subject types that you can force enemies to become in war. These are in addition to the standard Tributary, Vassal, and Protectorate.
1) Civility Subject Type
Civlities have a 75% decrease in naval capacity and 75% increase in planet Fortification strength. They can a -25% to building cost, construction time, and clear blocker cost. An increase of 30% research speed in Statecraft, Biology, New Worlds, Computing, Psionics, and Industry.
They grant 0.5 influence a month and are taxed 15% minerals and energy. They have the ability to colonize. We will join their defensive wars. They will not join our wars. They cannot do diplomacy.
2) Martiality Subject Type
Martialities have an increased Naval Capacity of 50%. They have a decrease in ship cost, ship construction time, and ship upkeep of 25%. They have an increase of 30% to their research speed when researching Voidcraft, Rocketry, Materials, Field Manipulation, Particles, and Military Theory. They will join our wars. We will not join their wars. They gain our sensor data. They cost us 0.25 influence each month. They cannot perform diplomacy.
3) Socialiy Subject Type
Socialities grant us half their influence gain each month. They have a reduced Naval capacity of 75%. Their population has an increased happiness of 20%. An increased ethics shift of 20%. A decreased population growth requirement of 25%. They will not join our wars. We ill join their defensive wars. They can perform diplomacy. They cannot colonize.
4) Inquestality Subject Type
Inquestalities have their naval capacity will be reduced by 75%. Their tile research is increased by 50%. They will grant us 25% of their research each month. They cannot colonize. They cannot perform diplomacy. We will join their defensive wars. They will not join our wars. They will cost us 0.25 influence each month.
5) Privateer Subject Type
Privateers haveTheir naval capacity will be increased by 100%. Their ship cost and ship upkeep will be reduced by 50%. They will give us 15% of their income each month. They will not join our wars. We will not join their wars. They can colonize. They can’t perform diplomacy. They will cost us 0.25 influence each month.

Credits
Title image done by https://twitter.com/ExcitedEnnui

Latest Update
12/5/2016
updated to 1.4.0

Todo
Find a way to allow them to be added through diplomacy.
Find a way to make protectorate versions that upgrade into the full versions.
Get opinion modifiers working.
Add Types that can only be applied to specific AI personalities.

My Other Mods
Species Trait Mods
Gwen’s Zero Cost Traits
This mod adds 50 traits that all balanced around costing 0 points.

Gwen's Simple Traits
This mod adds over 200 new simple species traits.

Gwen's Starting Techs
This mod adds over 60 traits that cover a lot of early game techs.

Gwen's Complex Traits
Adds a bunch of flavorful traits that do things like add species specific edicts, buildings, components, and techs.

Leader Trait Mods
Gwen's Leader Flaws and Virtues
This mod adds negative traits that grant more positive traits. It also has amazing positive traits that can only show up if a leader has a negative trait.

Gwen's Misc Leader Traits
Adds over 50 leader traits. Stand alone companion mod to Flaws and Virtues
Misc Mods

Gwen's New Subject Types
Adds 5 new subjects types to the game.

No Federations
This mod removes federations from the game. That is all.
Gwen's Space Cowpoke Namelist
This mod adds a new namelist inspired by a line in Bon Jovi’s “Wanted Dead Or Alive”. Specifically the line “On a steel horse I ride.” Ship names are a combination of a metal and a real life horse breed. Every possible combination exists.

Get Notified
http://steamproxy.net/groups/BlanketFort
I post announcements of every major mod update here.
Popular Discussions View All (2)
0
28 Nov, 2016 @ 11:03am
Suggestions
GwenBlanketSpecter
0
28 Nov, 2016 @ 11:03am
Bug Reports
GwenBlanketSpecter
27 Comments
SuperNerdLand 9 Jun, 2017 @ 9:36am 
Just a heads up to folks that Gwen's PC has gone kaput! ;-; They are working on getting it fixed, but updates will be on hold until she has a working computer again! Sorry for the delays, and we'll keep you posted on her status :)
GwenBlanketSpecter  [author] 6 Jun, 2017 @ 7:59am 
https://steamproxy.net/sharedfiles/filedetails/?id=941117191 updated as a new mod while preserving this one as a legacy version.
Geki 26 May, 2017 @ 9:50am 
No problem, take your time. Appreciate it.
GwenBlanketSpecter  [author] 26 May, 2017 @ 9:08am 
was hoping updating this would be fairly easy but its turning into a chore. I'll get it going as soon as I can but I really have no idea why the triggered modifiers aren't functioning.
GwenBlanketSpecter  [author] 24 May, 2017 @ 3:30pm 
No prob. I'm doing them in order of ease and will post here as soon as it is.
Geki 24 May, 2017 @ 3:23pm 
Thanks for the update in advance, I'm waiting for it. :)
GwenBlanketSpecter  [author] 24 May, 2017 @ 3:19pm 
i'm wokring on updating all of my mods right now. got three updated ones in the workshop. this is on the list to update.
Geki 24 May, 2017 @ 2:51pm 
The mod is outdated and does not work.
MagicSonic (DavoChanChan) 7 May, 2017 @ 5:35am 
will this still work for 1.5.1 ? Has anyone test about it? I really would love to have something like this for role playing purpose.
DracoMcGee 7 Apr, 2017 @ 11:51am 
Will this be updated for 1.5? and does it still work?