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If anyone is interested in the technique behind it: Look up "Recursive Backtracking Maze Generation". It builds first builds a single random path until it reaches a dead end. Then the algorithm goes back and finds the first a spot where it can create a new path. This means every square is visitable.
Haha only a real evil person would do that.
You currently adjust the size by editing the scipt: Host -> Scripting -> 3rd line has an X and Y Value you can adjust. Not really nice but i will make it easier to access in the next update.