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That is definitely a mistake that needs to be fixed when I get the chance to find the latest mission files in my archives wherever those are :/
also player starts in north west of the target not north east of it.
good mission though.
Yes I understand that it sucks to use a weaker gun and with a 9mm weapon you actually have to shoot between the body armor. I chose this weapon to really make the mission claustrophobic and tense, however after your first contact you can loot a weapon.
The lookout labelled is not for you, it is for your spotter to go to. You are to proceed to the enemy base, your spotter will go to the lookout. I intentionally made sure that the base was obstructed by fog so that the player couldn't just spawn themselves a .50 cal and go snipe everyone, this was a CQC mission, not a sniper mission.
ALL charges are ground charges in arma, there are no attachable charges so any explosives that I give you will need to be placed on the ground. I scripted the tanks to explode when they are damaged below a threshold which is easily achievable with the charges provided. However there are other means of destroying the tanks on the base, like weapon caches etc should you fail.
To summarize, a different weapon, deleting the lookout from the map, and different/bigger/more charges. I believe these changes would make this mission 100x better!