Stellaris

Stellaris

433 ratings
Ringworld Home
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
155.301 KB
12 Nov, 2016 @ 4:33pm
6 Apr, 2020 @ 8:20am
29 Change Notes ( view )

Subscribe to download
Ringworld Home

Description
I used, misused, and greatly enjoyed Aru's Ringworld Start mod, but it seems that wonderful piece of work is now almost four years out of date.

So, one sleepy and cold Saturday evening, I took my limited knowledge of coding and decided to start tearing it apart and updating it, abet with a few custom touches of my own design. Six hours later, this was the result.
It adds four new starting systems to Stellaris, each based around a ring world.

Ringworld is a basic, fallen-empire-type Ringworld, with four habitable segments.

Damaged Ringworld is a Ringworld with four habitable segments, and some major damage to the paint in the other sections. I'll probably update this at some point to only have three habitable segments. The other segments have a hefty helping of tiles blocked, however.

Destroyed Ringworld- Your species is going to be living on the only habitable segment of a ring world that has seen some major damage.

Broken Sanctuary- Your species is one of four placed on a Ringworld to preserve them against some unknown calamity. Now, you find yourself the most advanced of four species in your home system- How will you adapt? (the code procedurally generates each species, so every game will have completely different species on the other segments)

Six-segment Ringworld- A ringworld with six habitable segments.

Eight-segment Ringworld- A ringworld with eight habitable segments.

Super Ringworld- You guys finaly wore me down. This Ringworld circling a white star has not one, not three, not four, but TWELVE habitable segments. This is not a reasonable level of power to give to the average player. It will have consequences! (There will also be minor problems with the ring segments not looking too nice at some of the joints, but let's ignore that.)

This is both my first Stellaris mod, and my first mod uploaded to Steam, so please be constructive with the criticism.

Also, I would like to thank AL|EN for translating this mod to polish for me!
465 Comments
Nia 15 Jun @ 10:57pm 
I just want the massive ring worlds not just the normal ring worlds that come with the expansion lol
Talos Valcoran 15 Jun @ 9:05pm 
'@Dalkulin ki- it is not up to date, no. I assumed everyone would just be using the one that came with the Origins expansion.'

That one is kinda buggy tbh, I think people just want a ringworld start that doesn't have the broken segment that is wonky
elrodmarlon 30 Jan, 2023 @ 4:04am 
Super ring world's wow :) 3.6.1 here ?
heschter 8 Dec, 2022 @ 12:50pm 
an update would be enormously appreciated - I let my little brother start on the super ringworld, he loves it! and Origins only provides the standard ringworld :)
csrr  [author] 22 Oct, 2022 @ 10:00pm 
@Dalkulin ki- it is not up to date, no. I assumed everyone would just be using the one that came with the Origins expansion.
Dalkulin ki 19 Oct, 2022 @ 1:45pm 
is this up-to date? does it require the DLC's?
King Zog 16 Aug, 2021 @ 9:47am 
amazing, thank you
csrr  [author] 16 Aug, 2021 @ 8:17am 
@King Zog- I'll add it to the backlog of start systems I'm trying to build...
King Zog 16 Aug, 2021 @ 8:07am 
Could you make the Ketling system start? (ruinous core, etc)
NotNitehawk 11 Aug, 2021 @ 8:57am 
Can you make it so that it uses your shipset's form of the ringworld?