Source Filmmaker

Source Filmmaker

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Overwatch: Reinhardt (Weapons)
   
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Model
Models: Character
Tags: SFM
File Size
Posted
218.641 MB
10 Nov, 2016 @ 11:36pm
1 Change Note ( view )

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Overwatch: Reinhardt (Weapons)

Description
100% GERMAN POWER

Split into multiple submissions because it's XBOXHEUGE.

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Default skins:
http://steamproxy.net/sharedfiles/filedetails/?id=797302692

Epic skins:
http://steamproxy.net/sharedfiles/filedetails/?id=797315705


Alternate SFM Download:
{LINK REMOVED}

GMod Workshop Download:
What?

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FEATURES:
Reinhardt
-Original rigging
-All skins: Brass, Cobalt, Copper, Viridian
-All Epic Skins: Bundeswehr, Paragon, Coldhardt
-Helmetless version w/ face flexes

Rocket Hammer
-Original rigging.
-All skins: Brass, Cobalt, Copper, Viridian
-All Epic Skins: Bundeswehr, Paragon, Coldhardt

Barrier Field
-Original rigging.
-Deployed and undeployed barrier fields as separate files.
-All skins: Brass, Cobalt, Copper, Viridian
-All Epic Skins: Bundeswehr, Paragon, Coldhardt
-Animated shield textures.
-Ally + Enemy skins for the shield.

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KNOWN ISSUES:
-None. Let me know what they are in the comments below.

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CREDITS AND COPYRIGHT:
Blizzard Entertainment's developers for creating the textures and models.
id-daemon for providing the necessary tools to get these models.
Sundownsyndrome for porting the model and doing Reinhardt's face flexes.
BlueFlytrap for developing the PBR workflow, improving and optimizing the barrier field.

Images by MrShlapa. Icon by BlueFlytrap. Used with permission.

I do not own this model. Reinhardt is property of Blizzard Entertainment. All rights are reserved to that company.

Do not redistribute this model without my permission. Reuploading somewhere else without my consent will result in a DMCA threat. Failure to heed the warnings will result in a DMCA takedown.

This model was ported without the permission of the creators.

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SPECIAL NOTE FROM BLUEFLYTRAP:
This is using a debased conversion of pbr (physical based rendering) to blinn (what source uses. i.e. not pbr). What this means is the lighting environment itself is just as important as good lighting is.
I'm not referring to map lighting. I mean having a dozen or more subtle shadowless lights scattered about to pretty much simulate the lighting of the environment around you.
Don't be lazy. I couldn't make it any easier and believe me I tried.


Includes:
overwatch\Characters\Reinhardt\barrier_field_primary_deployed.mdl
overwatch\Characters\Reinhardt\barrier_field_primary_deployed_epics.mdl
overwatch\Characters\Reinhardt\barrier_field_primary_undeployed.mdl
overwatch\Characters\Reinhardt\barrier_field_primary_undeployed_epics.mdl
overwatch\Characters\Reinhardt\rocket_hammer_primary.mdl
overwatch\Characters\Reinhardt\rocket_hammer_primary_epic.mdl
20 Comments
Sundown  [author] 22 Jul, 2017 @ 12:33pm 
play with radius, and box the model in with lights. it's black for a reason.
Milky™ 22 Jul, 2017 @ 11:46am 
Yes i have, didn't change a thing.
Sundown  [author] 22 Jul, 2017 @ 12:16am 
have you tried using lights
Milky™ 22 Jul, 2017 @ 12:08am 
Giant Error Message And Most Of the Textures Make It The Color Black. :/
Sundown  [author] 4 Dec, 2016 @ 9:17pm 
really any map can work. you just need to be really careful with lighting.
Buffhunks 4 Dec, 2016 @ 8:46pm 
I see you've suggested putting in lights to a scene posed with this Reinhardt to simulate pbr lighting. Are there any maps you'd suggest besides stage/void maps that work well with this pbr lighting?
Sundown  [author] 16 Nov, 2016 @ 1:13pm 
No.
CatInATowel 16 Nov, 2016 @ 1:02pm 
Sundownsyndrome, I know that. Is there any way to request you then?
Sundown  [author] 15 Nov, 2016 @ 9:46pm 
Comment is not synonymous with request.
CatInATowel 15 Nov, 2016 @ 9:21pm 
Can you possibly port Hanzo's bow? Haven't seen it anywhere myself or maybe you perhaps have seen it yourself and can share the link? :)