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The last one will make hit animations more believable and also adds some sounds. However, it will conflict a bit with the built-in revive script of this mission so use at own risk.
MODS: I strongly recommend playing this with LAMBS.danger, LAMBS.suppressed and LAMBS.turrets. Especially the first one will make the mission indefinitely more tense because AI can now utilize balconies, roofs etc. and will not just stand where the author put them when inside houses. I have encountered ZERO issues with LAMBS loaded.