Total War: WARHAMMER

Total War: WARHAMMER

34 évaluations
Mortal Legendary Lords
   
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Mots-clés : mod, Campaign
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8 nov. 2016 à 14h36
14 aout 2017 à 9h12
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Mortal Legendary Lords

Description
This is a simple but powerful mod, which sets the recovery time of all Legendary Lords and Faction leaders (which are immortal) to 99999 turns and thus effectively removes them from the campaign.

An unavoidable side effect of this change is that every type of successful assassination on these Lords will now render them unusable, so make sure to protect them even better with heroes now!


You should also check out my other mods:
All Factions Unlocked
Campaign Script Modifications
Fast Units - Fast Armies
Gotrek & Felix
Instant Quest Battles
Isabella von Carstein - Legendary Hero
Themed UI Compilation
Unit Formations
89 commentaires
ilya-rysenkov 8 juil. 2018 à 14h47 
Really great mod. You feel that you actually kill your enemy leaders. Thanks a lot!
DarthMagus 26 juin 2018 à 21h43 
Thanks for the mod!
Thursdaythe12th 4 mars 2018 à 6h21 
@darkness

Its on workshop now
darkness soul99 28 janv. 2018 à 4h14 
Can you upload that mod please? Getting real sick and tired of fighting tyrion every 5 fucking turns.
darkness soul99 27 janv. 2018 à 12h56 
@Thursdaythe12th would very much like this mod. Was just planning on doing it myself.
Thursdaythe12th 27 janv. 2018 à 4h49 
Just added the WH2 lords to your mod for TWW2.

Mind if I upload it and credit you?
Crynsos  [créateur] 16 déc. 2017 à 7h37 
It's not necessary to know where it is, just that it still exists and works the same in Warhammer 2 so just use it like I used it for all other lords already.
blank 16 déc. 2017 à 5h52 
@Crynsos Cant find it there either. Could you give me the number of the line?
Crynsos  [créateur] 15 déc. 2017 à 13h44 
That just means that no vanilla legendary lord uses it, so of course you wouldn't see it there. Doesn't matter though as it is used in other places and can be found in the effects table.
blank 15 déc. 2017 à 4h42 
@Crynsos Yeah, but i cant seem to find the wh_main_effect_character_wound_recovery_time anywhere in the effect_bundles_to_effects_junctions table