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Only issue I had was getting stuck on this beam behind the big morgue building when I backed up from zeds into the bushes.
screenshot of location: https : // imgur . com / a/ xQ3qTae
-Map is interesting and has a great layout
-I like the catacombs leading to the underground lab and such, hope to see more/larger segments or a catacombs/lab area.
-Visually appealing
BAD
-No point to baracade a door, even if others don't do that, some like myself had no advantage doing so
- The outside yard is pretty small, feels to closely pact, especially behind the mansion.
- The sirens would sometimes be unable to understand how to get out of the mansion, they won't go through some windows, and they don't take the long way if it's the only way.
Overall I enjoy this map and want to see more, I like how it looks and can't wait to see it's development.
I found one visual bug.
You’ve got my up-vote.
Take care.
Add one or two mass graves where smaller zeds get out of the ground.
Add rain for more atmosphere or fog (perhaps only on the ground).
Make it a bit more darker perhaps.
In the 9th pic you can see it a lot that you need more props or another room to tighten the space.
Add a few more trees so you dont have to see the few blade of grass that much which are not enough.
The potential is there and I wish you best to get official, but it will be a long and hard way. :)