Killing Floor 2

Killing Floor 2

94 ratings
KF-Zedetery WIP
   
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Maps and Mods: Maps, Survival
File Size
Posted
Updated
65.238 MB
6 Nov, 2016 @ 10:38am
2 Oct, 2021 @ 3:48pm
6 Change Notes ( view )

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KF-Zedetery WIP

Description
This is where Hans' failed experiments are laid to rest. Or are they?

Uses custom assets from:
http://nobiax.deviantart.com
http://opengameart.org/users/p0ss
http://opengameart.org/users/ulf

PCServer-KFEngine.ini:

[IpDrv.TcpNetDriver] DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload [OnlineSubsystemSteamworks.KFWorkshopSteamworks] ServerSubscribedWorkshopItems=794970975

PCServer-KFGame.ini:

[KF-Zedetery KFMapSummary] MapName=KF-Zedetery MapAssociation=0 ScreenshotPathName=KF-Zedetery.UI_MapPreview_Zedetery bPlayableInSurvival=True bPlayableInWeekly=True bPlayableInVsSurvival=False bPlayableInEndless=True bPlayableInObjective=False
15 Comments
Christina 12 Nov, 2023 @ 2:37pm 
Beautiful map, great spooky atmosphere and fun to explore!

Only issue I had was getting stuck on this beam behind the big morgue building when I backed up from zeds into the bushes.

screenshot of location: https : // imgur . com / a/ xQ3qTae
Ainsley 24 Feb, 2017 @ 5:39am 
is very good! i like this map!
Arkreiner 28 Nov, 2016 @ 5:51pm 
love the map
ZOD  [author] 25 Nov, 2016 @ 4:45pm 
I'm probably going to make the upstairs windows unbreakable and will change out the ground spawns on the left side to one single like I have one on the right side. I may get rid of a spawn or 2 elsewhere as it gets a little nuts on SUI and HOE.
Cole 22 Nov, 2016 @ 12:34pm 
GOOD
-Map is interesting and has a great layout
-I like the catacombs leading to the underground lab and such, hope to see more/larger segments or a catacombs/lab area.
-Visually appealing

BAD
-No point to baracade a door, even if others don't do that, some like myself had no advantage doing so
- The outside yard is pretty small, feels to closely pact, especially behind the mansion.
- The sirens would sometimes be unable to understand how to get out of the mansion, they won't go through some windows, and they don't take the long way if it's the only way.

Overall I enjoy this map and want to see more, I like how it looks and can't wait to see it's development.:steamhappy:
G-R-E-G Rooster 12 Nov, 2016 @ 9:29am 
thanks !!!
DeathSilo73 10 Nov, 2016 @ 6:09pm 
Agreed, its got alot of potential!! Do it to it!!
zwergenaufstand 10 Nov, 2016 @ 12:00pm 
You should rework it a lot. It looks pretty heartless. You should add more heights, more smaller places where you can get ambushed easier. This is Sharpshooter's heaven. Endless line of sight. No shit hindering your sight or make it easier for zeds for surprising moments.
Add one or two mass graves where smaller zeds get out of the ground.
Add rain for more atmosphere or fog (perhaps only on the ground).
Make it a bit more darker perhaps.
In the 9th pic you can see it a lot that you need more props or another room to tighten the space.
Add a few more trees so you dont have to see the few blade of grass that much which are not enough.
The potential is there and I wish you best to get official, but it will be a long and hard way. :)
Young Freak 10 Nov, 2016 @ 7:50am 
Not bad.