Total War: WARHAMMER

Total War: WARHAMMER

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Insane Difficulty - Radious Submod
   
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Tags: mod, Campaign
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290.929 KB
2 Nov, 2016 @ 10:13am
11 Apr, 2017 @ 3:55pm
16 Change Notes ( view )

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Insane Difficulty - Radious Submod

In 1 collection by Zingertits
Zingertits Specialty
7 items
Description
Insane Difficulty Mod

[www.patreon.com]

Follow us on Patreon[www.patreon.com] - Our Home to keep everything we do free and where you may speak freely. If you like our work, consider a small donation which gives you access to special rewards.

[www.patreon.com]

Our mods take hundreds of hours, and with your precious feedback and support, Team Radious will continue to bring you some of the highest quality mods on Steam Workshop.


Overview - If you think Legendary is too easy and no mods can satisfy your hunger for a challenge, then this mod is for you. By reducing/eliminating certain factors, it creates a brand new campaign experience that focuses heavily on strategic army placement as well as combat tactics.

[www.patreon.com]

Mod Details - IMPORTANT: Please read everything here carefully

Detailed Changelogs[www.patreon.com]

Caution and Advice
  • Scaled for all 5 levels of difficulty
  • Absolutely critical early game to find balance between low cost armies and infrastructure
  • Say goodbye to diplomacy, especially if you don't expand early game or rush skill/tech enhancements. Your best bet is to capture at least 3-4 settlements in first 10 turns to maybe avoid all surrounding factions declaring war and sending full stack after full stack
  • You are never safe

AI Changes
  • AI Armies – Max number of armies increased from 10 to 99 (you'll be soiling yourself when you reveal 30+ armies)
  • AI Horde Army groupings – Increased from 3 to 5
  • Waagh quality multiplier changed from 0 to 1 - Means when waagh forms, it will consist of higher quality units
  • AI recruitment – AI can recruit more armies per turn
  • AI Aggression Scaling – AI become significantly more aggressive as turn number increases
  • Field battles – AI now have a chance to initiate field battles and night battles in minor region cities
  • AI Personalities – Set to militaristic, opportunist, aggressive, and very hard across the board
  • AI Tax Rate – Increased significantly (decreases toward easy difficulty)
  • AI recruitment slots – Increased significantly (decreases toward easy difficulty)
  • Base growth for both Horde and Settle-able factions increased significantly (decreases toward easy difficulty)

Changes that affect Player and AI - Player benefits outweigh AI benefits
  • Winds of magic – Starting and max battle pool amount and recharge rate increased (you'll need it)
  • Skill levels/points – 10 skill points at various levels - it will come when you need it most
  • Spell effect radius set to 100 - Unchanged for spell effect radi over 100

Dynamic Legendary Player Buffs - These values decrease with lower difficulty setting
  • Recruitment slots – +7
  • Base Province Growth Rate +35
  • Missile Range +10
  • Ammunition +20%
  • Ancillary Drop and Steal Chance (post battle items) - 75% increased chance (=base chance(5%)*1.8)

Static Player Buffs - Same at all difficulty levels
  • No army upkeep - does not affect any base upkeep that some factions have (usually minimal)
  • No spell miscast chance
  • Main settlement build time reduced to 1 turn - Does not affect any other buildings
  • All core units stats increased by 1-2 - For early game and outnumbered battle advantage
  • New General recruit rank +1 - does not affect initial Legendary Lord

[www.patreon.com]

Resources and Social Media


Special Thanks

To CA for the game Total War: Warhammer, to Valve for the Steam Workshop, and to the community for its help in our efforts to make this mod a reality!

Also to other modders for their beautiful work and dedication, many great YouTubers, our donating Patrons, our team members, and kind words from so many people that keep us going every day!

Team Radious Warhammer Steam Contributions

Popular Discussions View All (1)
16
4 Apr, 2017 @ 3:51pm
PINNED: Community Feedback
Zingertits
224 Comments
Keflin Arivaen 6 Sep, 2020 @ 11:27am 
Can I use this without the radious two mods.
Justice Dankula 17 Apr, 2019 @ 5:31pm 
Plez update. I loved your mod so much.
Yigit1007 1 Feb, 2019 @ 2:35pm 
I am enjoying this mod a lot. Thank you for creating it. This is perfectly balanced.
ElMustachioRojo 15 Sep, 2018 @ 10:56am 
@Radious

What about rebooting this mod?
Zephif cp_dustbowl team 21 Jul, 2018 @ 4:33pm 
im gonna try this as balageir (sry if i misspelled it wrong) the king of eight peaks, just to try actually just to see how i easly i'll lose (i'll try it on very hard). IT WILL BE PURE MADESS.
Encore 14 Apr, 2018 @ 4:24pm 
diddn't make it more diffcult just ai pumped out soldiers and all declared i had 4 savage ork armies 4 dwarf armies attacking me constantly as soon as the game started
garytc78 11 Apr, 2018 @ 7:55am 
So if i got it right innormal radious mod the maximum number of armies a.i. can build is 10? With this one it will reach 99 on the campaign map?
garytc78 11 Apr, 2018 @ 7:51am 
Hi radious! Can you please explain me wether i should switch this submod while already playing on very hard with normal radious mod in order to make the same difficulty i will play this on normal or easy?thank you
Radious  [author] 15 Dec, 2017 @ 11:25pm 
Team Radious 2017 Summary and 2018 plans! - https://www.patreon.com/posts/team-radious-and-15654540

I would like to wish all of you Merry Christmas and a Happy New Year! Enjoy the holidays, spend time with your loved ones, relax, and get ready for next year!

Team Radious
jasonft 28 Nov, 2017 @ 7:35pm 
This mod and 'All Legendary Lords' and 'Adventuring Party' makes for some fun games.

Playing this as Vampires with a dozen Lamia generals was amusing. Everyone hated everyone else - but they all loved me.

Playing it as Empire with Celestial/ Bright mage generals (and Heroes) was an artillery mage's dream.

Dwarves felt a little off. Not sure why. Have not tried anyone else yet. Keep up the awesome work.