Garry's Mod

Garry's Mod

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SOMA: Jin Yoshida [Nextbot]
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Roleplay, Scenic
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23.247 MB
21 okt, 2016 @ 8:47
26 okt, 2016 @ 21:05
2 ändringsnotiser ( visa )

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SOMA: Jin Yoshida [Nextbot]

I 1 samling av Wheatley
SOMA Addons
6 artiklar
Beskrivning
Jin Yoshida aka Deepsea Diver NPC from SOMA

Jin Yoshida is the last enemy encountered in SOMA (exclude the Leviathan). This creature is a powersuit animated by a Structure Gel.

! Nav Mesh required !
Will not work on the maps without Navigational Mesh. If you saw this text in chat: NAV MESH FAILURE! NO NAV MESHES FOUND ON A MAP!, this means that this map is not supported.
This is not a bug!

Features
Original model & textures & sounds from SOMA.
Can be murdered.
Compatible with Video Distortion effect of Life Mod.
SOMA-like death screen.



Incompatible Mods
Currently this mod will not work with this mods installed:
NeuroTec Vehicles
SLV Base

Console Variables
sk_soma_deepseadiver_health - sets NPC's health. Default 160.
cl_disable_soma_deathscreen - disables death screen. Default: 0

HUD
Sword Art Online II: GGO HUD

MAP
zm_lv426

Credits
Wheatley - AI coding, importing models, textures and sounds to Garry's Mod
Frictional Games - Original model, textures, sounds
Special Thanks
Blazerhalo - for making a trailer video for these mods!

FOLLOW ME
Steam Group
YouTube Channel
Workshop

Copyright © 2016 ώħèâţļèŷ.
This item is not authorized for posting on Steam, except by its original author.
Populära diskussioner Visa alla (5)
25
17 dec, 2023 @ 16:27
KLISTRAD: BUG REPORT | СООБЩИТЬ ОБ ОШИБКЕ
Wheatley
12
12 jul, 2020 @ 16:55
WILL YOU MAKE MORE???
Uzi
3
29 jul, 2017 @ 15:06
Nextbots
Wes
231 kommentarer
Animatic Gaming 29 mar @ 8:18 
H O L Y C R A P !
|| A P H E L I O N || 14 jan @ 19:15 
Yeah they're pretty similar Mad. :diverhusk::diverhusk::diverhusk:
Mad Milk Producer 5 jan @ 15:45 
LITERALLY BAROTRAUMA HUSK (GOOGLE HIM UP) !!
Makø 6 nov, 2023 @ 16:06 
How do I get these models? I'm struggling trying to get Jin into Blender, Unity, or anything. Nothing seems to work, how did you do it?
demx44ny 10 jul, 2023 @ 12:50 
well i figured it out but turns out you need ai nodes too.
demx44ny 9 jul, 2023 @ 21:06 
i tried to make it move on a map with navmesh, it just stayed still, played the walking animation, and didnt damage me. what do i do?
just a regular v 27 apr, 2023 @ 13:31 
husk :captainclown:
Adrian Shephard 12 mar, 2023 @ 4:02 
Barotrauma:captainsinful:
Xenorvya 21 feb, 2023 @ 18:28 
Shame these are all abandoned.