Garry's Mod

Garry's Mod

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Halo 2 NPC SWEPS
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
571.772 KB
21 Oct, 2016 @ 8:25am
11 Oct, 2022 @ 6:58pm
21 Change Notes ( view )

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Halo 2 NPC SWEPS

Description
Halo 2's weaponry now in Garry's Mod ... for NPCs

Updated along with the player weapons for the most detailed Halo NPC weapons yet..

Absolutely no bases of any kind required, only my player weapons pack.

Unlike other NPC weapon packs...
• NPC's will not fire the weapons when performing almost all actions that don't permit it, they will not shoot if lit on fire and doing the animation, manning a mounted gun, when running from damage etc.
• All weapons have their respective reload sounds!
• NPC's will never try to shoot at you through non-breakable glass and props
• NPCs armed with explosives will never try to shoot at you through metal grates or fences
• All non projectile weapons will be permitted to fire through fences and metal grates
• NPCs wielding the Shotgun will actually charge toward their enemies! ( The Shotgun isn't so useless anymore )
• Players and NPCs can pick up the dropped weapons and the amount in the magazine matches how many shots were fired!
• Random weapon spawn option! ( Includes Covenant and UNSC )
• Father Grigori, although not perfectly can use each and all of the weapons.
All weapons will have the words 'Halo 2' in front of the title in the Weapon Override list.


--List of weapons--
• BR55 Battle Rifle - Working Ammo Counter.
• M7 Caseless Sub-Machine Gun
• M7 Caseless Sub-Machine Gun Suppressed
• M6H Magnum
• M41 SNPKR Rocket Launcher
• M90 Tactical Shotgun
• S2AM Sniper Rifle
• Type-25 Directed Energy Pistol ( Working heat display! )
• Type-25 Directed Energy Rifle ( Working heat display! )
• Type-33 Guided Munitions Launcher ( Tracking projectiles! )
• Type-51 Carbine ( Working Ammo Gauge )
• Type-33 Fuel Rod Cannon
• Type-50 Particle Beam Rifle
• Type-1 Energy Sword ( New effects and sounds! )
• Type-25 Grenade Launcher
• Sentinel Beam

UPDATE END OF THE WORLD 9/23/17 ;-)
-Fixed the Purple and Black explosions of Explosives

UPDATE 7/7/18
-Fixed all missing textures, buggy weapons and Weird Effects
-Added Deploy Sounds for NPC's
-Added NPC Reload Sounds
-Now requires my Halo 2 SWEP Pack to work

UPDATE 7/31/18
-NPCs will now drop the Player version of their wielded weapon on death
-ADDED THE SCARAB GUN USABLE FOR NPCS!!!

UPDATE Saint Patrick's Day, 2019
-The Plasma Rifle, Brute Plasma Rifle, Plasma Pistol and Needler all fire their respective projectiles.

UPDATE 3/18/19
-Added Kill Icons for all the SWEPS.

UPDATE 7/23/19
-Fixed Muzzle Flash errors regarding the dynamic lighting.
-The Energy Sword now has dynamic lighting.
-Fixed an issue where spawning a Random Covanent Weapon on an NPC would disable it's reload sound.
-Removed the Scarab Gun from the Random Covanent Weapon selection.
-Disabled an NPC's ability to fire while they are meleeing or otherwise unfocused on the Player.

UPDATE 7/24/19
-Fixed NPC's not dropping the Energy Sword on death.

UPDATE 12/20/19
-Fixed an issue that prevented NPC Reload sounds.

THE FINAL MEGA UPDATE 2/5/2022
-All weapons now have distant firing sound effects ( completely clientside, works in MP )
-All weapons have now been fixed for Multiplayer, complete rework with Prediction to prevent as many lag issues as possible
-Completely reworked the Shotgun allowing NPCs to charge toward their target
-Citizens will be able to pick up any of the weapons off the ground, and the ammo count in the magazine will match that which was dropped
-Disabled headshot damage for the SMG, Silenced SMG, ETC.
-Most sounds are now directly via Sound Scripts for better performance.
-Added the Suppressed SMG
-Citizens will no longer try to pick up any other weapon
-New effects and sounds for the Energy Sword
-Citizens will no longer try to pick up any other weapon while using a Halo 2 weapon

UPDATE 3/23/2022
-Small update, backend improvements.
-NPCs can now target vehicles( Mad Vehicle )

UPDATE 6/24/2022
-Small update, backend improvements
-Fixed NPCs not firing at Vehicles under certain circumstances
-NPCs can now overcharge the Plasma Pistol!
-NPCs using the Rocket Launcher can now lock onto Vehicles!

UPDATE 7/4/2022
-Backend improvements and fixes.

UPDATE 10/8/2022
-Backend improvements and fixes.
30 Comments
H4RP00N 77 0X 6 Sep, 2020 @ 4:49pm 
When subscribing, it doesn't appear to be a GMA file :/
6Theory 19 Sep, 2018 @ 11:46am 
I understand that it's just the fact that they dont make it a thing
[BoZ]Niko663  [author] 19 Sep, 2018 @ 10:17am 
+6Theory™ Because coding a reload function for separate weapons is practiacally impossible
6Theory 19 Sep, 2018 @ 9:36am 
Great mod, Also why is it when I use the dual ODST or any dual gun and i shoot the other gun and i reload, Why does it reload both?
[BoZ]Niko663  [author] 19 Sep, 2018 @ 8:22am 
+6Theory™ Okay then, enjoy the mod.
6Theory 19 Sep, 2018 @ 7:36am 
I can reload just fine
[BoZ]Niko663  [author] 19 Sep, 2018 @ 7:24am 
+6Theory™ Well, Either my obseravtions are faulty or its CW 2.0 that breaks it, supposedly if you have it, it will corrupt the ammo types and you cant reload.
6Theory 19 Sep, 2018 @ 4:52am 
I use CW and it dosen't break it :/
[BoZ]Niko663  [author] 18 Sep, 2018 @ 3:26pm 
+6Theory™ From my observations, yes
6Theory 18 Sep, 2018 @ 7:09am 
Does CW ruin theese?