Arma 3
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Apocalypse-Altis [SP story mission]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
13.311 MB
20 Oct, 2016 @ 8:28am
25 Oct, 2016 @ 5:26am
6 Change Notes ( view )

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Apocalypse-Altis [SP story mission]

Description
Story:
You crashed on the greek island Altis.
You are saved by an unknown man, just to find yourself in the apocalypse.
With your savior you try to rebuild a helicopter so you can escape from this hellish island.

Features:
-No Mods required!
-"Fallout style" openworld gameplay
-all Characters are fully voiced
-several Sidequests
-Hunger and Thirst system
-desease system depending on weather and your clothing

How to use:
-pick up food: in houses there sould randomly spawn white boxes. At some of them you can use the mouseweel options to pick up food/water/gas.
-use the tent: use your action weel to build or pick up your tent. Sleeping in it will skip 8 houres and save the game.
-Speek to people: use your action weel to speek to people to progress in the story or gateher sidequests.

Note from the Author:
Coop version: http://steamproxy.net/sharedfiles/filedetails/?id=785251240
If you have problems, questions or ideas regarding this mission feel free to ask me in the comments.

Have a nice day!
Popular Discussions View All (1)
0
23 Oct, 2016 @ 11:41am
PINNED: Report any bugs here.
aLi0nsHeart
50 Comments
aLi0nsHeart  [author] 29 Nov, 2017 @ 6:54am 
Might be a bug caused by an Arma 3 Update. I'm going to look into that, when I find the time. Thank you for playing my mission and reporting problems. :D
Marco 28 Nov, 2017 @ 7:06pm 
very interesting What I do not like is being hurt without knowing what. What's up with that?
aLi0nsHeart  [author] 4 Nov, 2016 @ 5:25am 
All my playtesters did too. interesting...
Bryan Marteaux 3 Nov, 2016 @ 11:58pm 
in the end i kill the officer
aLi0nsHeart  [author] 3 Nov, 2016 @ 3:32pm 
Thank you very much. Who did you kill in the end? And could you please leave a like, that would make me very happy :D
Bryan Marteaux 3 Nov, 2016 @ 1:05pm 
This senario is short but its very cool
aLi0nsHeart  [author] 27 Oct, 2016 @ 4:18am 
You see most of these bugs I would have fixed if I could because they bother me too. But they are caused due to Armas engine so I can't really do much about it. :D
Flay 27 Oct, 2016 @ 4:03am 
yeah the items aren't too much of a bother, rather quite useful cause you recognize items faster.
regarding the zombie sounds, it only happens when driving in 3rd person. sounds like the zombie is right near you, when it's actually around 100m from you. in 1st person this doesn't happen.
got geared up after plowing through some csat and it seems I'm fine for a while.
one thing that bugs me are the supply crates (food,water,gas) you can reach through walls at quite a far range (even from a vehicle!!) :)
aLi0nsHeart  [author] 27 Oct, 2016 @ 3:37am 
floating items: its not a big deal so you simply have to deal with it ;)
zomies too loud: it sounds fine to me. I'm gonna look into that in the future
constant damage: you can take damage by:
-not eating/drinking
-walking into toxic zones
-getting sick (walking around in the rain without fitting clothes)
I hope I could help you :D
Flay 27 Oct, 2016 @ 2:18am 
the items in the houses are all floating, zombie noises are a bit loud (jumpscared on the first encounter by the audio) - maybe it has something to do with me playing with lowered game & music soun whereas VON/RADIO are on max.
also sometimes my character keeps taking constant damage from something and I need to keep reusing first aid kits or I just... die.. I'm guessing it's cause of some environmental damage, but I get that effect sometimes when it's raining and when it's not. also, sometimes when it's raining I get no damage, so is there a way to know when that damaging effect comes on you so you can restock on FAK's??