Tabletop Simulator

Tabletop Simulator

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Unmasked: Dracula's Feast
   
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Number of Players: 4
Tags: 4+
File Size
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68.626 KB
20 Oct, 2016 @ 8:20am
7 Feb, 2017 @ 7:09pm
12 Change Notes ( view )

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Unmasked: Dracula's Feast

Description
Dracula's Feast is a charming social/logical deduction game for 4 - 10 players. It is currently still in kickstarter, so things will very likely be added as time progresses.

Link to the kickstarter: https://www.kickstarter.com/projects/peterchayward/draculas-feast-a-monstrous-game-of-secrets-and-ded

Description:

Dracula has invited all the townsfolk for dinner (and maybe a few for dessert), but some
monsters are being a pain in the neck and have crashed the party: now, everything is at stake…
Included:


Objective:

Learn the identities of all the other guests, and perform a Grand Reveal ­ shaming them into
leaving the party so that the delicious townsfolk can be yours!


Setup:

Choose a number of guest cards equal to the number of players, and shuffle them together with
the Dracula guest card. Place the accusation card matching each guest card (including Dracula)
in the centre of the table where everyone can see them, to keep track of which characters are in
the game.

Each player takes all dance tokens of a single color, a YES card, and a NO card.
Deal each player a random face down guest card, and place the remaining guest card face
down in the centre of the table. This is the “Mystery Guest”.
The player with the most delicious blood goes first, and play continues to the left.


Gameplay:

On your turn, take one of the following actions:

● Question: Choose another player, and publicly ask them if they are a specific guest.
They will secretly hand you a YES card if they are that guest, or a NO card if they’re
not. Look at the card and return it. (Note: Do not answer out loud! Answer questions
only by passing cards.)

● Dance: Choose another player and ask them to dance. If they accept, secretly show
each other your guest cards. If they refuse, nothing happens. The first time you dance
with another player, you take one of their dance tokens and they take one of yours. Once
you’ve danced with another guest, you cannot accuse them.

● Accuse: Choose a player who doesn’t have one of your dance tokens and place an
accusation card face up in front of them. If the accusation card matches their guest card,
they must reveal their guest card ­ they are banished from the party. Keep their guest
card in front of you to show that you correctly accused them, and remove their
accusation card from the game.
If the accusation card does not match their guest card, they will tell you that you’re wrong
(but not which guest card they actually have) and you are banished instead. Reveal your
guest card, and remove your accusation card from the game.
Players can accuse the Mystery Guest ­ after announcing their accusation, they secretly look
at the card. If they were correct, they reveal it and place it in front of them as normal. If they’re
incorrect, they are banished, returning the Mystery Guest card without revealing it to the other
players.
The Mystery Guest cannot be questioned or danced with.

● Grand Reveal: Announce that you are attempting a Grand Reveal. Reveal your guest
card, then place an accusation card in front of every guest who is still at the party. Your
choice is locked in the moment you place the accusation card, so make sure you’re sure!
Each player must put a YES card face down in the centre of the table if the accusation
card in front of them matches their guest card or a NO if it doesn’t.
Shuffle these cards and reveal them. If any of them read NO, you are banished.
Everyone discards their remaining YES/NO card face down. Shuffle them all together
and deal everyone a new YES and NO card.
If they all read YES, you win!
Once a guest is banished from the party, they cannot be questioned, accused, or danced
with. Their player gets no further turns, and may not discuss any information from the game
with the other players. Dance tokens they’ve been given or handed out remain in play.


Guest cards:

Each guest card follows unique rules: some can lie when questioned, some have additional
victory conditions, and some are limited in the actions they can take. Guest rules always take
precedence over the game rules. If two guest cards conflict (eg, two guests would win at the
same time), the player whose turn it is has priority, and order continues to the left.

Dracula ­ Welcome to the party! Don't you all look DELICIOUS!
Dracula is the host of the party ­ he’s in every game. After he’s banished, he may still take his
turn the next time it comes around to him, for one last shot at a Grand Reveal. He is otherwise
still considered banished.

Alucard ­ Try­hard with a vengeance.
Alucard wants desperately to be cool like Dracula. He accepts every dance request and if
someone puts Dracula’s accusation card in front of him as part of an accusation or a Grand
Reveal, he immediately wins.

Beelzebub ­ He’ll ensure you put your heart and soul into every dance.
Beelzebub is in a bind; he’s way behind, and willing to make a deal. He accepts every dance
request, but may reveal his card to accuse a guest who has his dance token. He wins by
correctly accusing two guests. Once he’s revealed himself this way, he continues playing as
normal (if the game isn’t over).

The Boogie Monste ­ Not to be mistaken for the bogey monster, who's snottier and not as good at
dancing.
The Boogie Monster is a good­time gal... for a while, at least. She accepts all dances. The
Boogie Monster may attempt a Grand Reveal immediately whenever a guest with her dance
token (ie someone she’s danced with) is banished. This includes guests who are banished but
still get additional actions or turns (such as Doctor Jekyll or Dracula).

Doctor Jekyll ­ Sure, she's a little shy...but just wait 'til you meet her FRIEND
Doctor Jekyll is a wallflower with a dark side. She cannot question other players. After Doctor
Jekyll is banished, her player takes the Mystery Guest card and rejoins the game as an entirely
new guest.
All accused guests are lost, all her dance tokens are returned to her, and she returns all dance
tokens. If there is no Mystery Guest card when Doctor Jekyll is banished, her player does not
rejoin the game.

Trickster ­ Half the time she's not even sure who SHE is.
Trickster is a woman of many faces. She accepts all dance requests, and no matter who she’s
questioned to be, always replies YES. When given an accusation card, she answers honestly.

Van Helsing ­ This time, there will be no missed stakes.
Van Helsing is a woman on a mission. If she can dance with Dracula or correctly accuse him,
she immediately wins. If Dracula has already been banished, she must win some other way.

Werewolf ­ Don't blame it on the moonlight, blame it on the Boogie Monster.
Werewolf is a dog determined to have its day ­ if it correctly accuses two guests, it immediately
wins.

Zombie ­ This new dance craze... so contagious!
Zombie is just here to dance. If he collects two different dance tokens (not including his own),
he immediately wins
5 Comments
Deviance  [author] 16 Nov, 2016 @ 7:55am 
All main cards have been updated. I will start working on the promo cards soon! Have fun with the new version; I hope it's better than the old one (tho as good would do for me).
Deviance  [author] 11 Nov, 2016 @ 2:07pm 
Thanks for the warning about the change! I will adjust the game accordingly.
BlueDragonBolt 11 Nov, 2016 @ 10:41am 
Great mod, but how are you going to go about the big elimination change that occured recently? Will you update the mod? :)
Markimus 30 Oct, 2016 @ 6:07am 
I disagree, this is a great example on how vampires can be misrepresented in our society. Please keep this game on the Workshop up so that people can experience this prejudice first-hand.
jolly 22 Oct, 2016 @ 5:26pm 
This is offending me. Why do you stereotype vampires?