Total War: WARHAMMER

Total War: WARHAMMER

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Lorehammer Beastmen Units
   
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Tags: mod, Units
File Size
Posted
Updated
36.423 MB
11 Oct, 2016 @ 2:42pm
10 Apr, 2017 @ 8:48pm
10 Change Notes ( view )

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Lorehammer Beastmen Units

In 1 collection by emcdunna
Lorehammer Mod collection
30 items
Description
Lorehammer part 6: Extended units pack for Beastmen
This mod adds 8 new lore-friendly units to the game, balanced to be in-line with the Lorehammer mod series. The Lorehammer overhaul mod is required to use this unit pack, find details about it below.

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This unit pack only includes units that are someone extra to the game, the real icing on the cake if you ask me. They are balanced with my Lorehammer mod overhaul, which is REQUIRED for this mod to work (just part 1 at a minimum).

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Unit List + Descriptions:

1. Khornegors: Dual wielding gors marked by Khorne, with frenzy, high attack rate, magic resistance 30%, and high melee attack but at the cost of melee defense.

2. Pestigors: Gors with Axes and shields, with poison attacks, much improved health and melee defense statistics, but with reduced melee attack and damage.

3. Slaangors: Gors wielding great weapons, with lot AP damage, a bit more leadership, immune to psychology, and a small amount of splash damage, but with slightly reduced melee defense.

4. Tzaangors: Gors wielding halberds, with a bit of AP damage and a healthy bonus vs large, charge defense vs large, and a 20% ward save against all damage.

5. Khornebulls: Dual wielding Minotaurs marked by Khorne, with frenzy, high attack rate, magic resistance 30%, and high melee attack but at the cost of melee defense.

6. Plaguebulls: Minotaurs with Axes and shields, with poison attacks, much improved health and melee defense statistics, but with reduced melee attack and damage.

7. Slaanbulls: Minotaurs wielding great weapons, with lot AP damage, a bit more leadership, immune to psychology, and improved splash damage, but with slightly reduced melee defense.

8. Tzaanbulls: Minotaurs with great axes, with a bit of AP damage and a healthy bonus vs large, charge defense vs large, and a 20% ward save against all damage.

All units included were 100% made by me, textures and all. Some minor tweaks to textures and models might be added in the future.

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Thanks! Enjoy

NOTE: This crashes without using Lorehammer Part 1!


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Donations
Hi all, I want you to know that I dont make mods for the money, but it does take up a lot of my time and I would appreciate any donations that you guys would like to give. I do this work for free, for the community and myself, because I want the complete TW:W experience and to share it with all of you fine people. My paypal link is:
paypal.me/emcdunna
or my paypal email is emcdunna@gmail.com (because steam is weird about links, and some people have reported that the link doesnt work for some countries)
106 Comments
Môrthe 16 Sep, 2017 @ 5:55am 
hey would it be possible to make a gorebull for every chaos god? (like khorne gorebull, nurgle, etc.) ? and maybe some other weapon variants for the gors and bulls :)
RDawg 14 Aug, 2017 @ 1:27pm 
I actually love this mod. seriously thanks for making it!!!! i would donate but im broke
=[NK]= Col. Jack O'Neil 21 Dec, 2016 @ 1:55am 
He's busy and sick :)
[SEA] Archduke McSkellington 20 Dec, 2016 @ 9:34pm 
any update on the update progress? the new dlc is trash i need your rework
=[NK]= Col. Jack O'Neil 14 Dec, 2016 @ 8:15am 
He's studying exams at the moment, but someone's working on temporary mods just until emc gets round to doing it.. So anywhere from a couple of days to a 2 weeks :)
快乐树骑士团 14 Dec, 2016 @ 7:11am 
If you need a few days can update? I can't wait! : D
快乐树骑士团 9 Dec, 2016 @ 7:27am 
非常喜欢!非常好玩!!
argentus 8 Dec, 2016 @ 10:14pm 
Thanks he of the excellent show referencing name, I am fairly new (like one or 2 days) to the modding scene with Total War games so I am still learning the ropes and timing of everything. The lorehammer stuff was a really nice addition and I can't wait to see the latest DLC get the treatment...plus i need those extra Regiments of renown :P
=[NK]= Col. Jack O'Neil 8 Dec, 2016 @ 8:01pm 
Not yet, give it a good few days until he updates them all
argentus 8 Dec, 2016 @ 7:52pm 
Are your mods compatible with the latest DLC in the game?