The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Skyrim Revamped Ver. 1.3.0.1(Alpha)
   
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19 Jun, 2012 @ 1:52am
5 Aug, 2013 @ 10:30pm
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Skyrim Revamped Ver. 1.3.0.1(Alpha)

Description
AFTER NEARLY 10 YEARS DEVELOPMENT OF THIS MOD HAS RESUMED! NEW CONTENT INCOMING!!

Revoloution has a new name!! Skyrim Revamped!!

IMPORTANT!!!!! If you would like to disable my mod the name of the ESM is SharpTools.ESP!!!

This mod adds another teir of weapons to the game. A set of higher end and lower end of all types of weapons and armor are planned(Being debated at tehe moment). If you want a sneak peak at whats coming up you might want to look in the version list, i tend to rant a bit, so there are lists that i probably will forget to update. Please dont mind typos on this page i type a little too fast sometimes, but inthe mod please let me know i try to keep the bugs to a minnimum. And for those fo you who read this look in the paragraph (book XD) below and it will tell you where to got the new skill books that are for sale. By the way, they arent hidden very well or written well.

Currently Added Sets:
-Sharp Iron weapons(and dull for maces and warhammer)
-Weak iron weapons
-Sharp steel weapons(and dull for maces and warhammer)
-Belathors now has a book titled "Old Morrowind Combat and Stealth"
-Companions, 3 different all soon to have different levels and specialties.
-Changed up followers making them more dynamic.(location wise)
-Revamped all the horses a bit, made them faster.

Currently in development:
-Working on hunting for bugs.
-Adding a new arrow, its a supprise for all of you
-Adding custom dungeons to support my new gear, there needs to be a way to aquire them in the worrld.
-Thinking about removing armor and making it an AddOn for this mod, or even making this an AddOn for it.
-Going to add a new dragon, hes going to be defending a new set of what you would call legendary gear.
-Adding two sets of gear, with both both you will only be able to find one set of each. Unless console commands are used.
-Adding more dangerous animals that are "bossses" with some rather interesting loot.
-Attempting to add a custom vendor, that wich will hopefully buy in a secret location.(its secret because i dont know where to put him yet...)
-Going to try to make a player safehouse with npcs that will defend the player nomatter what.(Maby)
-Adding new dungeons now that i have tohe knowledge for both interior and exterior.
-Adding new vendors, inside hidden parts of the dungeons that will sell you gear on the long ones i create, some will even have small communities inside them.

Current AddOns: Skyforge Weapons.

This mod is not around to overpower the player. the weapons do anywhere form 2-8 more damage based on what the weapon is(i.e. a warhammer will do more dammage than a sword).

Currently this mod is in the earliest stages of alpha. All the weapons can be found in Belethors general goods. He has current ly acuired all the weapons, aon one inn keeper has them. Can you find her?

*Changelog:
Pre-Alpha
-V 0.1: Initial release.
-V 0.1.1: Alterd prices on iron weapons.
-V 0.1.5: Weak iron weapons added, Sharp steel weapons(and dull for maces and warhammer) added.
-V 0.1.6: Fixed a typo on the iron mace.
-V 0.1.7: Fixed the reenforced armor, it was not showing up right at belethors.
-V 0.1.8: Added crafting of: Sharp Iron Sword, Sharp Iron Battleaxe.
-V 0.1.8.1: Added crafting of: Sharp iron Waraxe, Sharp Iron Dagger, Sharp Iron Sword(fixed), Blunt Iron Mace, Blunt Iron Warhammer, Sharp Iron Greatsword. Removed craftable weapons from Belathors.
-V 0.1.8.2: Added all craftable sharp and blunt Iron Weaopns, Added improvements to all weapons.
-V 0.1.8.3: Made arrows extremely lethal, to enemies and to you.
-V 0.1.8.4: Added Blunt steel mace and warhammer to crafting for testing.
-V 0.1.8.5: Added the rest of the steel sets, might remove blunt gear due to the fact that nobody would craft them and having merchants selling them would be a pain in the ass. Added steel upgrading to the steel gear so you can upgrade your sew sharp gear right off the bat. Removed all of the gear form belathors general goods, since now you can craft everything. In one of the backrooms in belethors store there is a set of gear in the back that is an upgraded set of steel gear with a sharp steel sword, currently is the only set of the armor you can find in the world. Working on changing this as i am going to be only able to update every two weeks now, sometimes more. i am going to be placing each and every set by hand so i will tell you where each set is and some i wont, it cant be a happy hour on all the armor in the game.
-NOTE: Next update will be 2.0 because its where i get a bit more sereous here, im going to be revamping the game a bit and adding a bit more for those players reaching (or have reached) the level cap. I might experiment with new areas, then i could easily implament my new gear into the game with some new custom dungeons.
-V 0.1.8.5.1 HOTFIX: I was recommended by a friend here on steam to lower the dammage of arrows so ive moved them down to doing 1/5 of the dammage i had them set to. I will release an AddOn for this mod increasing the dammage of arrows. I do know that it has been done already by other modders but i want to make it dependent on my mod for the fact that im going to be adding other teirs of arrows.
ALPHA
-V 1.0: Added many companions to Whiterun, I still need to work on their movements though.
-V 1.1: Placed More companions in Whiterun, Changed some names, added a bugged staff but not sure if its really bugged... changed some values hopefully it will work... changed the armor set in belathors so that the player dosent have to steal them, you are the owner now and can take them without penalty.
-V 1.1.1: Changed the races, levels, and added a new follower, a high level spellcaster which you can use to your advantage.
-V 1.2: Added in the data for some VERY strong Refined Glass weapons, put a boss with a refined glass warhamer into the ruins of markarth, sped up all horses, somewhat to the style fo oblivion (being that the black horses are fastest) and believe me... theyre a lot faster now.
-V 1.2.1: Fixed a bug with one of the followers, now the follower uses a seperate ID so they can follow you. Before if you had one following you the dialogue and the game thought that all of the actors were with you, but only one was actually able to follow you. Got some files hidded for a later project, as i have not had the time to update this file in quite some time. The boss in the dungeon of Markarth is still unfound by me, I may move him elsewhere. Prepared my own dungeon, wich will be used for my loot items and some random already in game loot (obviously).
-V 1.2.2: Added a new bow found on the main road in Riverwood along with a couple of sharp tools.
-V 1.3.0.1: Added a new tier to the sharp weapons to be found in the general store, only because i forgot how to make them craftable. Razor sharp steel weapons are now avaliable. i would have released them sooner but i was working on ballance and not causing them to become too overpowered.

4 Comments
Atlaskor  [author] 2 Aug, 2013 @ 8:59pm 
thanks i do appreciate much :)
Fedaygin 30 Jul, 2013 @ 12:44pm 
Looks very nice :) Wish u luck in all stuff related in beautiful Skyrim :) Will rate up and favorite.
Atlaskor  [author] 14 Jul, 2012 @ 6:45pm 
Awesome :) Im glad i can make something usefull.
DerAlleinTiger 14 Jul, 2012 @ 12:00pm 
Really great mod! Steel weapons and armor have always been my favorite in terms of looks, but I was always stuck with playing on novice setting (not that I mind since I tend to play on easier difficulties for games anyway). But, with this, I can bump the difficulty up a notch while still looking cool with steel!