Starbound

Starbound

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bk3k's More Powerful Techs
   
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1 Oct, 2016 @ 2:52am
14 Jun, 2019 @ 6:16pm
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bk3k's More Powerful Techs

Description
Tired of Asra Nox flaunting her advanced techs in your face?
These techs make you more mobile - at the cost of energy consumption and greatly increased risk of accidental suicide. Definitely watch that energy bar!

Head Tech
Bounce Factor
Over-Bounce Factor
Over-Bounce(1)
1.0
1.5
Over-Bounce(2)
1.5
2.25
Over-Bounce(3)
2.25
3.375

Double-tap 'F' to engage overcharged bounce.
The engine may not handle the highest tier Over-Bounce well!

Body Tech
Speed
Force
Sustained Dash
40
1500
Sustained Double Dash
80
3000
Sustained Insanity Dash
120
4500
Sustained FTL Boost
500
50000
The dashes have more forgiving double-tap times compared to vanilla equivalents so they're easier to use.
They work in mid-air.
You can turn around without stopping once engaged.

Leg Tech
Jump Boost
Unlimited Multijump + V-Brake
none
Unlimited Multijump + V-Brake and Jump Boost(1)
50
Unlimited Multijump + V-Brake and Jump Boost(2)
75
Unlimited Multijump + V-Brake and Jump Boost(3)
100
Unlimited Multijump + V-Brake and Jump Boost(4)
125
Unlimited Multijump + V-Brake and Jump Boost(5)
150
Unlimited Multijump + V-Brake and Jump Boost(adaptive)
Depends on gravity
Jumps are unlimited (as long as you have energy).
Every jump successive jump uses more energy.
Hold 'W' to engage for Vertical Brake.
Hold 'S' in mid-air while jumping for super jump (takes extra energy).
Jump boosts take extra energy even on regular jumps (which are also boosted).

Tech Console UI changes
  • Fully incorporates "bk3k's Tech Helper" mod.
  • The tech UI is expanded a little now to allow for more detailed descriptions (something I take advantage of).
  • The techs within it will now show up in alphabetical order (enabled techs are still on top).

They'll be right in the tech station, ready to go (once you cough up some tech chips)
No more needing admin commands. No annoying mission. Existing characters, new characters, whatever. I "may" later withhold based upon ship level, but that won't affect anyone who has them unlocked already.

Compared to older versions, the energy drain is less, but I may adjust this. Also there are more levels of Sustained Dash.

Future
Besides rewriting the code at some point, and rebalance/better implimentation (such has having multijump's hover's cost affected by local gravity and fall speed).
I'll probably add more techs such as
  • A version of Unlimited Multi Jump based off of the Rocket Jump.
  • Maybe something inspired by other platformers like Sonic/etc.
  • Maybe some other old techs, and probably some originals. I guess you'll know when you see more techs in your list.
  • There have been some suggestions I should work on.
  • I want to eventually support "upgradable/configurable" techs.

Compatibility
I'd be quite surprised if there is anything not compatible with this mod. Many tech mods like to over-write the vanilla techs and/or scripts so they usually aren't compatible with each other. My techs are separate choices, so they don't over-write anything and should not conflict with anything.
At this point to provide a better experience, I am over-ridding some vanilla functions but I don't think that's really a problem for any mod out there.

Check out my other mods too
http://steamproxy.net/id/bk3000/myworkshopfiles/?appid=211820&p=1&numperpage=30

For those that prefer to download from the official Starbound Forums
http://community.playstarbound.com/resources/authors/bk3k.395551/
44 Comments
Leon 21 Dec, 2023 @ 7:59pm 
also. it is possible to add some numbers on the icons so the Compact Tech Menu can be use clearly.
Leon 21 Dec, 2023 @ 7:52pm 
TY for another great mod. how to use Sustained FTL Boost. can not find them.
Danny089/Odeoron - Brainiac 12 Jan, 2021 @ 6:36am 
Yeh... you will have performance issues if you donload the mod that makes planets 100x larger and adds 10x more stars to the universe plus frackin universe and a load of other crafting mods... XD
bk3000  [author] 11 Jan, 2021 @ 10:50am 
@Shadrack'Nor Eternityverse
Neat. I guess it makes sense that moving faster could push the engine harder, making load chunks more often. I haven't tested the dragon engine thing, but I never really had performance issues in the first place. I know some people do.

Have the video link?
Danny089/Odeoron - Brainiac 11 Jan, 2021 @ 4:06am 
Hehe... found your mod being used by a new youtuber in one of the test videos of futara's dragon engine... Lol!
bk3000  [author] 30 May, 2020 @ 8:08pm 
You can open the Starbound folder easily.
From your library, right click on Starbound.
A menu pops up, move your mouse to "manage"
Left click on "Browse local files"
in there is a folder "storage"
In "storage" a file "starbound.log" but with default windows settings it may say "starbound"
Double left click on that to open it.
Select the text, right click, then copy.
Open Pastebin.com
Right click on the big field, Paste
Then click on the button "create new paste"
Leave the link to that here, and I can read it.
But do this after recreating the crash.
bk3000  [author] 30 May, 2020 @ 7:11am 
@aWana - READ BIO
1. This mod is not broken. If anything was broken, it would be some sort of conflict. Though I'm curious what would conflict with me creating new techs (rather than modifying vanilla ones as lots of tech mods do). So perhaps whatever problem you where having was never truly this mod to start with.
2. This doesn't make any sort of permanent change to the tech console, but the thing with any tech mod (that adds new techs) is that you need to change to different techs before uninstalling it. Namely vanilla techs.

Regarding #1, I'd like to know in detail what sort of problems you had - and I'd like a log from that time. You should reinstall this and trigger whatever issue(so it gets logged), then get the contents of \starbound\storage\starbound.log
post it onto pastebin and leave the link.
Regarding #2, reinstall the mod, change techs, then remove if you wish.
NJ06 30 May, 2020 @ 5:04am 
this mod is broken, so i uninstalled it, and now the tech console doesnt work for all my characters, is there a fix?
43770gaming 8 Nov, 2019 @ 4:44pm 
Well, can I have the tech Id's for the techs