Arma 3
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Atlas' Hitmarkers
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Data Type: Mod
Mod Type: Equipment, Weapon
ファイルサイズ
投稿日
更新日
667.790 KB
2016年10月1日 2時25分
2021年10月3日 17時52分
57 項目の変更履歴 ( 表示 )

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Atlas' Hitmarkers

Atlas1205 作成の 1 件のコレクション
HERE'S JOHNNY
43 アイテム
解説
The sound effects can be turned off or switched to other types. Check your addon settings. (CBA)
Colorblind mode is supported.

This mod adds a hitmarker (white), a killmarker (red) and a headshot marker (orange) to arma 3, which make shooting people more fun. Works well with the various death scream mods on the workshop.
It's client-side, the servers don't need it other than the key if this mod was to be allowed.

Feel free to leave any suggestion and comment if the hitmarkers feel a bit unsatisfying.

It's recommended that you use this mod along with No Sway mod so the hitmarkers always stay aligned with your crosshair and weapon optic.
No Sway:
https://steamproxy.net/workshop/filedetails/?id=570118882

Partial change log (see Change Notes for full history)


10/3/2021
-Per player's request, added Dark Souls death sound effect.

8/30/2021

-Added an optional player death sound effect (GTA V, Contra, Roblox oof)

8/20/2021

- Now the kill sound effects cascade from the top priority (headshot > kill > hit) if one of the higher priority kill sounds is turned off.

8/19/2021

- Added a Killed EH to set AH_DONTSHOW variable (to avoid showing a hit marker on dead bodies under any condition). This change will be reverted if performance issues are reported.

8/17/2021

-Code optimization:
1. Removed isClass check of ACE Medical on every hit.
2. Now using CBA's extended respawn event handler instead of the base game EH.
3. Upon respawn, AH_DONTSHOW variable (to not show a hitmarker on dead bodies) now will only be set to nil if it's present in the first place.
4. onHit function will instantly exit without executing more code if AH_DONTSHOW variable is detected, saving performance.
人気スレッド 全て表示 (1)
1
2023年7月27日 23時31分
🇨🇳中文翻译如下:
Veeja
247 件のコメント
Atlas1205  [作成者] 6月29日 8時35分 
It's actually the base game's launcher crosshair
Booze_Rooster 6月28日 16時03分 
works great, only complaint is how large and blocky the visual marker is. Would love to see different options that are less intrusive on the screen.
mOrbidlyObese 2024年12月10日 23時35分 
keeps saying undefined variable in _ishitsoundenabled line 43
Atlas1205  [作成者] 2024年9月23日 17時59分 
@Nikki I believe so, yes.

I specifically coded it to work in vehicles. Tanks, APCs, etc.
Nikki 2024年9月23日 17時42分 
Does this work when in aircraft?
Atlas1205  [作成者] 2024年5月30日 21時58分 
What hot key? You're supposed to change settings from the CBA menu. It comes with CBA obviously, and can be accessed in the game settings menu if I remember right.
Bucky 2024年5月20日 22時07分 
umm what the hot key for pulling up the menu
Condasoft 2024年3月31日 9時29分 
Hey is there a way to have this run as a script instead of mod dependency could you plop the code into a composition?
ketanna6873 2024年3月11日 20時03分 
rofl brother, i was working on a similar code for a buddy. while doing research on my eventhandlers i discovered your mod. saves me the trouble of building this... good job
Atlas1205  [作成者] 2024年1月26日 7時07分 
Glad you like it.