Arma 3
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Atlas' Hitmarkers
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Data Type: Mod
Mod Type: Equipment, Weapon
File Size
Posted
Updated
667.790 KB
1 Oct, 2016 @ 2:25am
3 Oct, 2021 @ 5:52pm
57 Change Notes ( view )

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Atlas' Hitmarkers

In 1 collection by Atlas1205
HERE'S JOHNNY
43 items
Description
The sound effects can be turned off or switched to other types. Check your addon settings. (CBA)
Colorblind mode is supported.

This mod adds a hitmarker (white), a killmarker (red) and a headshot marker (orange) to arma 3, which make shooting people more fun. Works well with the various death scream mods on the workshop.
It's client-side, the servers don't need it other than the key if this mod was to be allowed.

Feel free to leave any suggestion and comment if the hitmarkers feel a bit unsatisfying.

It's recommended that you use this mod along with No Sway mod so the hitmarkers always stay aligned with your crosshair and weapon optic.
No Sway:
https://steamproxy.net/workshop/filedetails/?id=570118882

Partial change log (see Change Notes for full history)


10/3/2021
-Per player's request, added Dark Souls death sound effect.

8/30/2021

-Added an optional player death sound effect (GTA V, Contra, Roblox oof)

8/20/2021

- Now the kill sound effects cascade from the top priority (headshot > kill > hit) if one of the higher priority kill sounds is turned off.

8/19/2021

- Added a Killed EH to set AH_DONTSHOW variable (to avoid showing a hit marker on dead bodies under any condition). This change will be reverted if performance issues are reported.

8/17/2021

-Code optimization:
1. Removed isClass check of ACE Medical on every hit.
2. Now using CBA's extended respawn event handler instead of the base game EH.
3. Upon respawn, AH_DONTSHOW variable (to not show a hitmarker on dead bodies) now will only be set to nil if it's present in the first place.
4. onHit function will instantly exit without executing more code if AH_DONTSHOW variable is detected, saving performance.
Popular Discussions View All (1)
1
27 Jul, 2023 @ 11:31pm
🇨🇳中文翻译如下:
Veeja
245 Comments
mOrbidlyObese 10 Dec @ 11:35pm 
keeps saying undefined variable in _ishitsoundenabled line 43
Atlas1205  [author] 23 Sep @ 5:59pm 
@Nikki I believe so, yes.

I specifically coded it to work in vehicles. Tanks, APCs, etc.
Nikki 23 Sep @ 5:42pm 
Does this work when in aircraft?
Atlas1205  [author] 30 May @ 9:58pm 
What hot key? You're supposed to change settings from the CBA menu. It comes with CBA obviously, and can be accessed in the game settings menu if I remember right.
Bucky 20 May @ 10:07pm 
umm what the hot key for pulling up the menu
Zeta 31 Mar @ 9:29am 
Hey is there a way to have this run as a script instead of mod dependency could you plop the code into a composition?
ketanna6873 11 Mar @ 8:03pm 
rofl brother, i was working on a similar code for a buddy. while doing research on my eventhandlers i discovered your mod. saves me the trouble of building this... good job
Atlas1205  [author] 26 Jan @ 7:07am 
Glad you like it.
REX_[rus] 26 Jan @ 4:31am 
Such an easy yet so useful mod! ty
Atlas1205  [author] 1 Dec, 2023 @ 6:59pm 
The sound effect settings are client-side, since they are mostly a preference thing.