Space Engineers
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Projector Ship Respawner
   
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Type: Mod
Mod category: Other
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28 септ. 2016 в 18:34
29 окт. 2016 в 8:49
18 бележки за промени ( преглед )

Абониране, за да се свали
Projector Ship Respawner

В 1 колекция от DraygoKorvan
Deathmatch Toolkit
6 артикула
Описание
Warning! Only edit your scenario in Creative mode! - Disable auto save so when you go in survival it doesnt save over your work!

NOTE! When this loads up in survival any grid that the projector is attached to WILL BE DELETED! Make sure spawners are seperate grids!

Load a blueprint and append !Respawner to the custom name of the block.

You can also add custom commands to the block.
Valid commands
Time or T - sets the time in seconds until respawn
Limit or L - limits the number of respawns, 0 is unlimited
Max or M - limits the concurrent number of spawned grids in the world, 0 is unlimited.
Gunammo or G - sets the inventory percent of ammunition in guns, 1 or 100% is default, fill out with a decimal number, such as 0.50 for 50%.
Cargoammo or C - sets the inventory percent of cargo. 1 or 100% is default fill out with a decimal number.
Deletetime or Delete or D - sets the time in seconds after the cockpit is destroyed when this grid and any split grids will be removed from the world. Delete time of 0 means unlimited.
Unusedtime or unused or U - time in seconds that an unoccupied grid will remain in the world. If delete time is zero this setting is ignored
Force or F - Deletes blocking blocks and grids to spawn the ship. F=true to turn on.

Commands are entered in brackets, with a semicolon between each command.

Example: Projector!Respawner[T=10] - respawns the ship every 10 seconds.
Projector!Respawner[T=10;G=0.25] - puts the gun ammo at 25% and respawns the ship every 10 seconds.
Projector!Respawner[T=10;G=0.25;L=5] Limits respawn to 5, puts gun ammo at 25% and respawns after 10 seconds.

Additional notes:

Ship will not spawn if anything is in its bounding box (besides the projector grid). It can be spawned inside grids but make sure the ships bounding box does not clip another block or player.

Also note that the scenerio editior projector is capable of spawning complete grids. This mod aims to add additional functionality built right into the spawner.
11 коментара
PhoenixSE 4 март 2020 в 10:53 
Would this mod still work? Thinking of using it in Custom Scenario World builds.
Omen 6 юни 2017 в 7:19 
Dose this mod still work?
superhappyalien 13 ноем. 2016 в 22:00 
@DraygoKorvan Thx
DraygoKorvan  [автор] 13 ноем. 2016 в 21:58 
Its a normal grid when in creative. In Survival the grid the projector is attached to is deleted and replaced with a non-moving respawner.
superhappyalien 13 ноем. 2016 в 21:37 
@DraygoKorvan Thx . ? Also is the !Respawner projector Affected by Gravity etc once thr World is turned to survival with unsupported Startion.
DraygoKorvan  [автор] 13 ноем. 2016 в 21:24 
Currently it can only spawn neutral ships.
superhappyalien 13 ноем. 2016 в 20:46 
Can This spawn up Pirate Npc that are hostile ? thx
TFlippy 30 септ. 2016 в 14:59 
I meant it as an extension for Deadly Reentry or a as separate mod. Anyway, I'd be really thankful if you'd make it.
DraygoKorvan  [автор] 30 септ. 2016 в 14:32 
Yes, it is possible, but not in the scope of this mod :P
TFlippy 30 септ. 2016 в 13:07 
Could you make a mod that simulates explosions' shockwaves in pressurized environments, if possible? Based on the distance and atmosphere density, objects would have an impulse applied which would push them away from the explosion source.

In case of the explosion happening in vacuum, nearby objects still would get pushed away, but by lower force (shrapnel).