Space Engineers

Space Engineers

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Projector Ship Respawner
   
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Type: Mod
Mod category: Other
File Size
Posted
Updated
14.007 KB
28 Sep, 2016 @ 6:34pm
29 Oct, 2016 @ 8:49am
18 Change Notes ( view )

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Projector Ship Respawner

In 1 collection by DraygoKorvan
Deathmatch Toolkit
6 items
Description
Warning! Only edit your scenario in Creative mode! - Disable auto save so when you go in survival it doesnt save over your work!

NOTE! When this loads up in survival any grid that the projector is attached to WILL BE DELETED! Make sure spawners are seperate grids!

Load a blueprint and append !Respawner to the custom name of the block.

You can also add custom commands to the block.
Valid commands
Time or T - sets the time in seconds until respawn
Limit or L - limits the number of respawns, 0 is unlimited
Max or M - limits the concurrent number of spawned grids in the world, 0 is unlimited.
Gunammo or G - sets the inventory percent of ammunition in guns, 1 or 100% is default, fill out with a decimal number, such as 0.50 for 50%.
Cargoammo or C - sets the inventory percent of cargo. 1 or 100% is default fill out with a decimal number.
Deletetime or Delete or D - sets the time in seconds after the cockpit is destroyed when this grid and any split grids will be removed from the world. Delete time of 0 means unlimited.
Unusedtime or unused or U - time in seconds that an unoccupied grid will remain in the world. If delete time is zero this setting is ignored
Force or F - Deletes blocking blocks and grids to spawn the ship. F=true to turn on.

Commands are entered in brackets, with a semicolon between each command.

Example: Projector!Respawner[T=10] - respawns the ship every 10 seconds.
Projector!Respawner[T=10;G=0.25] - puts the gun ammo at 25% and respawns the ship every 10 seconds.
Projector!Respawner[T=10;G=0.25;L=5] Limits respawn to 5, puts gun ammo at 25% and respawns after 10 seconds.

Additional notes:

Ship will not spawn if anything is in its bounding box (besides the projector grid). It can be spawned inside grids but make sure the ships bounding box does not clip another block or player.

Also note that the scenerio editior projector is capable of spawning complete grids. This mod aims to add additional functionality built right into the spawner.
11 Comments
PhoenixSE 4 Mar, 2020 @ 10:53am 
Would this mod still work? Thinking of using it in Custom Scenario World builds.
Omen 6 Jun, 2017 @ 7:19am 
Dose this mod still work?
superhappyalien 13 Nov, 2016 @ 10:00pm 
@DraygoKorvan Thx
DraygoKorvan  [author] 13 Nov, 2016 @ 9:58pm 
Its a normal grid when in creative. In Survival the grid the projector is attached to is deleted and replaced with a non-moving respawner.
superhappyalien 13 Nov, 2016 @ 9:37pm 
@DraygoKorvan Thx . ? Also is the !Respawner projector Affected by Gravity etc once thr World is turned to survival with unsupported Startion.
DraygoKorvan  [author] 13 Nov, 2016 @ 9:24pm 
Currently it can only spawn neutral ships.
superhappyalien 13 Nov, 2016 @ 8:46pm 
Can This spawn up Pirate Npc that are hostile ? thx
TFlippy 30 Sep, 2016 @ 2:59pm 
I meant it as an extension for Deadly Reentry or a as separate mod. Anyway, I'd be really thankful if you'd make it.
DraygoKorvan  [author] 30 Sep, 2016 @ 2:32pm 
Yes, it is possible, but not in the scope of this mod :P
TFlippy 30 Sep, 2016 @ 1:07pm 
Could you make a mod that simulates explosions' shockwaves in pressurized environments, if possible? Based on the distance and atmosphere density, objects would have an impulse applied which would push them away from the explosion source.

In case of the explosion happening in vacuum, nearby objects still would get pushed away, but by lower force (shrapnel).