Arma 3
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Island Nation - Part 9
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Tags: Tag Review
File Size
Posted
405.609 KB
27 Sep, 2016 @ 11:04am
1 Change Note ( view )

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Island Nation - Part 9

In 1 collection by Se'Kara
Island Nation
10 items
Description
Following a devastating natural disaster, the government forces on the archipelago of Tanoa have fallen into disarray.
Seizing on this opportunity, Rebels and drug cartels have taken control of many of the islands.

NATO forces have been called in to restore order.
The situation deteriorated rapidly.

CSAT forces landed at Lijnhaven and attempted to assault the NATO base at the Aeroport de Tanoa.
This attack was thwarted by the timely intervention of Sabre Team, but a second force split from the main group and has taken the Tanoan Capital, Georgetown.

Meet Recon-HQ at the FOB south of the city and take the fight to the enemy.


Board the Blackfish. Mission details will be provided at the Forward Base of Operations.


***Just one mod - TOH - Static Civilian Ships ***


Also available as collections on the Steam Workshop:

Operation Castellan - 11 missions among the forests and towns of Chernarus.

After Dark - 10 missions following an elite recon team in their fight against an evil CSAT plot.

The Brief Lives Campaign - a series of 10 guerilla missions set after the NATO withdrawal from Altis.

The Andros 2020 Series - a growing set of scenarios showing memorable missions from Andros' past as a pilot in the AAF - non-sequential prequels to the Brief Lives Campaign.

The Eternal Daeva Series - a series of missions following CSAT team leader Farrohk Jahandar after shambolic beach landings at Aggelochori.

Operation Thanatos - a series of missions following Bastiaan Stathis - AAF missions focussing on heavy vehicles.
8 Comments
Se'Kara  [author] 27 May, 2018 @ 7:43am 
I'm afraid that that's a question to Bohemia to answer.

That said - keep in mind that you're not reliant on your team-mates. They'll get the occasional kill and the medic is probably pretty useful to keep alive, but... your loadout is not fixed for the entire mission and you can access your team-mates' and dead enemy's inventories for any toys you think might help you.
Elegy 25 May, 2018 @ 10:56pm 
Why AI teammates are just so stupid. Stuck and cannot move or when I told my AT soldier attack the armour, they still attack enemy soldier then the get killed!
Se'Kara  [author] 31 Dec, 2016 @ 6:23am 
Glad you liked it :)
PhantomWolfX 29 Dec, 2016 @ 6:19pm 
Thanks for this Cool Mission you made i really enjoyed playing!!!
Se'Kara  [author] 9 Oct, 2016 @ 2:37am 
Thanks Legionär Sachse.
There's far too many nice lighting effects to include night vision in every mission.

Glad you enjoyed it and thanks again for making the videos.

Se'kara.
Legionär Sachse 9 Oct, 2016 @ 1:57am 
Again a spectacular mission design.
Class made and a good idea to leave the night vision devices away.
DANGER! Spoiler!
https://youtu.be/vhbijQ3m6XE

Se'Kara  [author] 30 Sep, 2016 @ 2:55am 
Glad you liked it. Its a more involved mission than the last couple which have been a bit less chat, more straight action.
jib 63 29 Sep, 2016 @ 5:53pm 
thx for this very very good mission! great work! :steamhappy: