Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That said - keep in mind that you're not reliant on your team-mates. They'll get the occasional kill and the medic is probably pretty useful to keep alive, but... your loadout is not fixed for the entire mission and you can access your team-mates' and dead enemy's inventories for any toys you think might help you.
There's far too many nice lighting effects to include night vision in every mission.
Glad you enjoyed it and thanks again for making the videos.
Se'kara.
Class made and a good idea to leave the night vision devices away.
DANGER! Spoiler!
https://youtu.be/vhbijQ3m6XE