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Program(283,16): Warning: The member 'Program.?.(string,string,string)' does not hide an accessible member. The new keyword is not required.
But don't know what that means
I've published the source code (along with multiple other scripts) to github [github.com] should anyone else fancy trying it, you are welcome to fork your own versions.
Looks like the latest update messed something up. When it tries to queue canvas (which has been moved to a new category in the assembler) I get an exception object reference not set to instance of object at Sandbox.Game.Entity.Cube.MyProductionBlock.AddQueueItemRequest(MyBlueprintDefinitionBase blueprint, MyFixedPoint ammount, Int32 idx)
The ammo added in the Warfare2 UPDATE (ex.ArtilleryShells) can now be produced by updating the Dictionary at the beginning of the script, but the "NO QUOTA FOR:" displayed in the "showquotas" command is not reflected.
This is not a practical problem, but is there any way to solve it? It is difficult for me to read the script.
The program had no issues producing a welder, but it doesn't find any welders because if it's looking for a welder *component* it won't.
If the custom data is as follows, it will produce welders until it runs out of materials:
quota * 0
component "WelderItem" "MyObjectBuilder_BlueprintDefinition/Welder"
quota WelderItem 4
Even changing it to PhysicalGunObject instead of Component doesn't change anything, it just. Produces welders forever.
It's not a problem with it recognizing the blueprints - it does that just fine. It's a problem with seeing how many of the (non-component) object are already in cargo.