Total War: WARHAMMER

Total War: WARHAMMER

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Guv's Black Knight Hellsteeds unit
   
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Tags: mod, Units
File Size
Posted
Updated
50.065 KB
20 Sep, 2016 @ 5:22pm
11 Aug, 2017 @ 10:22am
15 Change Notes ( view )

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Guv's Black Knight Hellsteeds unit

Description
My second unit for Vampire counts coming up!

Ever thought that the skeletal Hellsteeds should be used by Black Knights? Seeing those hellsteeds rain down from the sky to crush those who dare stand beneath them? well, then I got something for you.

I present to you, Black Knight Hellsteeds!

My goal here is to make a viable unit for vanilla Warhammer as best as I can. This has to be the most frustrating unit to make by far. You may think "hey it's not so hard to balance, just copy paste pegasus knights" NO, you'd be wrong. And it's not the balancing that delayed this unit for so long. It's the portrait glitch. I was working a whole day trying to figure out what's causing this and no, nothing.
As for the balancing, I'd say they're solid indeed. They beat pegasus knights but loses on other aspects. 85% balanced I'd say :)

[EDIT 05-23-2017]: Fixed the Porthole issue :) Should be more vanilla friendly!


PS: Yes there's no portrait for this unit. Why? Because it doesn't work. Read on top from here.

Pro's and Con's:

Pros

+ Not a carbon copy of Pegasus Knights!
+ Hellsteed riders!
+ Devestating charge!
+ High piercing!
+ Higher health than Pegasus Knights!

Cons

- low base damage
- no anti-large like Pegasus Knights
- more expensive than the Pegasus knights on recruitment(1450) and upkeep(335)
- anti large or strong missiles will devestate them.
- no vanguard deployment

New here? Want to find more of my units and mods? Simply type Guv or Guvenoren in the searchbar at the Workshop or you can press here to go to my workshop right the way!

Please concider joining my Steam Group for complaints and requests!

Please do post a comment here if you find any errors!
*Rate and Favorite if you fancy this!*

( Unit card image: https://s-media-cache-ak0.pinimg.com/564x/08/04/0f/08040f43231956d085d22607c74fb22d.jpg )
55 Comments
Guvenoren  [author] 21 Jan, 2020 @ 6:50am 
I was shocked for a second. Forgot I had these units in WH1. It's been a while haha
Dukhat 21 Jan, 2020 @ 6:47am 
Wicked.
Guvenoren  [author] 24 May, 2017 @ 1:40am 
Well, basically it's either you use this mod, or your version of this unit. I don't really know who you've made the pack.
Radical Spoon 24 May, 2017 @ 1:36am 
I will take a look at it as soon as I have the time. I realized that basically every reference to gra_hel had to be removed from my mod or it will conflict whenever someone tries to load it besides this one, but something is not cooperating and Im not sure yet what.
Guvenoren  [author] 23 May, 2017 @ 11:23pm 
@sG-RadicaL Say, since you managed to fix this. Maybe you could fix my Grave Guard Halberdiers not being recruited by the AI? It's been a problem for me since day one.
Radical Spoon 23 May, 2017 @ 1:44pm 
No problem! Happy to help.
Guvenoren  [author] 23 May, 2017 @ 1:15pm 
@sG-RadicaL Blimey, it actually worked. Thanks a ton mate. Going to perform an update now
Guvenoren  [author] 23 May, 2017 @ 12:10pm 
The other DB porthole table? Let me have a look.
Radical Spoon 23 May, 2017 @ 11:53am 
Which is why you should delete the other db porthole table that you added, because that is whats conflicting, somehow. Not gonna lie, this stuff is still half magic to me, but this definitely worked properly for me. No glitches.
Guvenoren  [author] 23 May, 2017 @ 11:14am 
@sG-Radical when I tried to fix that, I indeed used emp_reiksguard, but the problem is you could only see the horse and it would glitch.