Sid Meier's Civilization V

Sid Meier's Civilization V

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MC and LITE's Nubia CBO Compatibility
   
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File Size
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31.015 KB
17 Sep, 2016 @ 1:33pm
28 Feb, 2017 @ 2:00am
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MC and LITE's Nubia CBO Compatibility

In 1 collection by Techpriest Enginseer
Vox Populi Civilization Compatibility Set
8 items
Description
This compatibility pack requires the Vox Populi/Community Balance Overhaul[forums.civfanatics.com] and the MC and Lite's Nubia Civilization.

In this pack, it provides fixes for all the problems the Nubian civilization was badly coded with while balancing them for the Vox Populi.

UA: The Ta-Seti grants the Nubian people +10% Production in any cities with a garrison. Conquering a World Wonder expends a free Great Artist for Golden Ages and World Wonders extend Golden Ages by +5% up to a maximum of +25%.

UI: Royal Pyramid able to be built in flat desert or plains is unlocked at Construction, granting food, culture, and faith. Although it cannot be built adjacent to one another, the earlier the era it was built in, the more culture and faith it will provide. Nubian Units fighting near these Royal Pyramids are given a +25% Combat Strength. Upon the discovery of Archaeology, Antiquity Sites may often appear in pre-Archaeology Royal Pyramids allowing you to sacrifice their improvements to plunder their hidden artifacts or transform them into a Landmark.

UU: The Apedemak Archer is a replacement of the Ancient Archer being given with a Siege promotion that provides a combat bonus when attacking cities. Along with additional ranged combat strength, these archers are given the blessing of Apedemak which grants them an additional movement along with an extra movement when these archers end their tile near a river.

If you got here without a link[forums.civfanatics.com] that directed you here... I don't know what to say but download the requirements... to this mod?

I take no credit in the actual creation behind MC and Lite's Nubia Civilization.
16 Comments
Techpriest Enginseer  [author] 31 Jan, 2019 @ 7:40pm 
interesting not sure how to fix..
њ.у.г.д.и.ј.а.ш 29 Jan, 2019 @ 9:31pm 
Looks like the base mod is bugged anyway.
њ.у.г.д.и.ј.а.ш 29 Jan, 2019 @ 9:29pm 
Got a problem. Not sure what's causing it, but other custom civs work fine. Here's a screenshot from inside Really Advanced Setup. https://i.imgur.com/57ndJZa.png
t_b 14 Sep, 2017 @ 12:40am 
It would only be for OP games (ones with other OP civs)
Techpriest Enginseer  [author] 13 Sep, 2017 @ 7:44pm 
Because the old one makes all of the Vox Populi UA look strong in comparison to this.
t_b 8 Sep, 2017 @ 8:29pm 
are you gonna respond
t_b 7 Sep, 2017 @ 8:48pm 
Why dont you make a version that is more like the old one (+10% from wonders and no cap)
Rabid Mongoose 2 Nov, 2016 @ 7:08pm 
By the way Eginseer amazing job with all of it these type of conversion mods are actually like super helpful. Doing the nenets/evenks though or a civ just based in filling up the ynaemp map would really be superhelpful to people who do still play this game.
Rabid Mongoose 2 Nov, 2016 @ 9:45am 
maybe its an interaction with something else.
Techpriest Enginseer  [author] 28 Oct, 2016 @ 4:19pm 
I can't replicate at all.