ARK: Survival Evolved
7,525 оценки
Castles, Keeps, and Forts (Legacy) For new version go to Castles Keeps and Forts Remastered. This version still works
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Content Types: Structures
Размер на файла
Публикуван на
Обновен на
655.335 MB
16 септ. 2016 в 15:32
26 авг. 2017 в 12:48
36 бележки за промени ( преглед )

Абониране, за да се свали
Castles, Keeps, and Forts (Legacy) For new version go to Castles Keeps and Forts Remastered. This version still works

Описание
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This is the original "Legacy" Version of Castles Keeps and Forts,
The entire mod has now been remade and remastered from the ground up for a much better experience

Future CKF content will now be focused on the new CKF Remastered version Linked below and future CKFR mods.
CKF (Legacy) still works in game perfectly. No further content will be added to this mod.

I would highly recommend migrating your servers and games to the new CKF Remastered version of this mod at start of your next server season or play through, as the remaster has more feutures a better and enhanced snap system and many more features and quality of life improvements. To go to the the new CKF Remastered steam page click the large image link below;

This mod has a new remastered version
To go to CKFR click the image below;



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CKF Legacy is still works in game and as a mod but it is no longer being supported for future content or updates, Further CKF content will now be focused on the new CKF Remastered version Linked above and future CKFR mods.

Original Mod Description;





Mod ID:
764755314
Publicly Released:
19/09/2016

Server Hosting Provided By LogicServers - https://logicservers.com/?promo=CKF
Get a server today and use promo code CKF for 20% off!
[logicservers.com]

Structure Memory Optimizations
This mod is fully compatible with -structurememopts

Features
3 full structure tiers
-> Settler Tier = Wood equivalent
-> Villager Tier = Stone equivalent
-> Castle Tier = Metal equivalent
3 types of fully operational siege equipment
-> Mangonel
-> Trebuchet
-> Petard
3 Ranged weapons
-> Arbalest
-> Royal Arbalest
-> Longbow
Multiple arrow types and melee weapons.
Plus much more

True no collision on placement.
Adobe Cooling on all parts

Change the cosmetic appareance on all parts with the click of a button!
Currently included cosmetic options are:

Castle Tier
-> Greystone, Mossy, Sandstone, Obsidian, Hellfire, Red Granite, Dark Matter and Wood
Villager Tier
-> Herringbone Brick, Old Plaster, Cotswold Stone
Settler Tier
-> English Oak, Elm, Sweet Chestnut

-> Material Quick Change Tool to quickly change the look and style of your castle from a distance.
-> Foundations snap from ceilings for easy building on uneven terrain and bridging
-> Ceilings can become foundations via INI
-> Auto opening and closing doors
-> Foundation support radius increased from 2 to 3
-> Directional Glass Windows (one-way or two-way glass)
-> This mod is 100% stackable and does not require priority

INI settings for GameUserSettings.ini
*These are not required unless you wish to change them from the defaults listed below;

[CastleModifiers]
IsPrimitive=false
CeilingIsFoundation=false
DisableAutoDoors=false
ScaffoldTier=wood
SettlerTier=wood
VillagerTier=stone
Palisade=stone

A more in-depth explanation of INI-settings and values can be found

Mod Discord and Support
If you're having an issue you can't figure out or just wanna hang out and maybe get some sneak previews of things to come, join our discord by clicking the image below :-)

[discord.gg]
https://discord.gg/NNc23xQ

Server Hosting Provided By LogicServers - https://logicservers.com/?promo=CKF
Get a server today and use promo code CKF for 20% off!
[logicservers.com]


Search Meta Tags
Castle Fort Keep Building Construction NoClip No Clip No collision Pick up Pickup House Home Medieval Middle ages Dark Age Knight Custom Assets Gate Vertical Gate Portcullis Sliding Gate Sliding Door raising Gate Lowering Gate Advanced Architecture Mod Texture Material Change Swap Edit Foundation Foundations Stack Stackable compatible Gate Gates Walls Battle Battlements Crenel Crenels Merlin Merlins Defence 42 is the meaning of life the universe and everything Defensive Town village Structure Structures ancient historic history war warfare palace glass one way two-way switchable selectable prison jail cell dungeon bars barred CKF




Популярни дискусии Всички (299)
831
19 окт. в 3:23
ЗАКАЧЕНА: Servers running this mod
eNc | Henrik
647
13 февр. 2021 в 6:03
ЗАКАЧЕНА: Suggestions Thread
Leutian Kane
389
2 апр. 2020 в 21:25
ЗАКАЧЕНА: Bug Reports (March)
ExileAcid
4 657 коментара
Kraven 24 юли в 5:35 
Will this be going to ASA?
N7_Shadow 3 юли в 12:14 
@Numanice

Also, drops shouldn't be so good that there isn't a reason to do the dungeons anymore. In short, there still needs to be a reason to do the boss fights.


I was an Admin in a server where we added so many things that the game became pointless. Taming/baby raising could be done with any meat. So almost all dinos became pointless. The game became pointless. The only point to the game became building fancy bases. So we got rid of most of the mods, and the game became fun again.

IMHO, the best servers reduce the grind, but don't remove the game loops/tasks that need to be done. Want the best T-Rex? Get some Carnos, for their eggs, for kibble. Again, IMHO.
N7_Shadow 3 юли в 12:14 
@Numanice

What most Server owners get wrong. Increasing tame speed, and baby mature speed, while not reducing the effectiveness of the food. In short, it can get to the point that any food works to get the best results. This means the majority of the game is now pointless. Why ever tame a Carno if you don't need their eggs for kibble. Now, granted, refrigerators that keep the eggs fresh forever is nice, so you don't have to have a large group of Carnos, and every other dino in large groups. Plus the automatic pick-up and store mods are good. But we should want to make kibble. No kibble bench running off dodo farms. Kibble should be required for the best tames/babies, and you should have to actually make it. No kibble benches to use Dodo eggs.
Numanice 30 юни в 15:56 
🔥 MAIN MODS:
💥 Omega
🧜‍♀️ Pyria: Mythos Evolved
🐲 Dragons Evolved
🐉 More Kaiju Mod
🗺️ Island Extension CIE
🧙Cosplay Evolved

❌ RATES:
XP: 10x
🏹 Taming: 25x
👶 Baby Mature Speed: 20x
🥚 Egg Hatch: 8x
📦 Drop Quality: 20x

🔎 DETAILS:
💥 Max Player Level: 500
💥 Max Dino Level Wild: 1.050
💥 PVE
💥 The island mod map modified with all dlcs


https://steamproxy.net/sharedfiles/filedetails/?id=3248488370
TrimiGLe 6 ян. в 20:40 
Mod shit! what is this version, what is the second one. the gate does not work correctly, it is impossible to get out on a dinosaur, because it only works when the player approaches at point-blank range.....why couldn't the radius be increased? foundations don't always stack up and not everywhere... when Utiranus screams at the walls, the FPS drops to 5-10......have you fucking checked your mod at all?? these are not all the problems that I have found. bug on bug! where are the other INI settings?
Bodean Abernathy II 1 ноем. 2023 в 19:15 
Hey fellas. I haven't played ARK for a bit but I remember in my game (I play SP) that there were ranged weapons and a whole slew of melee weapons and shields. Viking shield and axe with a falchion, knights axe, knights dagger ETC. Is that this mod or am I missing something? Can't find it anywhere for some reason in game anymore.
Falcon19 30 окт. 2023 в 5:02 
I can't wait to see your mod on ASA.
Chief 24 авг. 2023 в 14:29 
Im running this now and still has the selectable meshes for the pieces. Just craft the material change tool
Σmpress 24 авг. 2023 в 12:07 
Did you freaking remove the multiple choice in pattern and color for the walls on the legacy too?!