Killing Floor 2

Killing Floor 2

203 ratings
KF-BeforeDawn
   
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Maps and Mods: Maps, Survival, Objective, VS Survival
File Size
Posted
Updated
70.642 MB
15 Sep, 2016 @ 1:31pm
7 Oct, 2022 @ 9:38am
28 Change Notes ( view )

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KF-BeforeDawn

Description
Loosely based on KF1 Arcade-Gas-Station layout by KINGshinobi. 4 Trader locations.

PCServer-KFEngine.ini:

[IpDrv.TcpNetDriver] DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload [OnlineSubsystemSteamworks.KFWorkshopSteamworks] ServerSubscribedWorkshopItems=764145987

PCServer-KFGame.ini:

[KF-BeforeDawn KFMapSummary] MapName=KF-BeforeDawn ScreenshotPathName=KF-BeforeDawn.UI_MapPreview_BeforeDawn bPlayableInSurvival=True bPlayableInWeekly=True bPlayableInVsSurvival=True bPlayableInEndless=True bPlayableInObjective=False
36 Comments
Morfs 10 Mar, 2023 @ 1:02pm 
I love the map when I did manage to play it, but I now no longer can connect to any servers that stopped on KF-BeforeDawn anymore. Version Mismatch. I've tried everything to download the one they have, but no dice. This is really sad. Not much you can do, but I suppose you should know.
bayssaa 18 Feb, 2023 @ 1:14pm 
is there a way to remove the high volume music from the map? disable
|--Miyagi--| 23 Oct, 2022 @ 10:13am 
Like the Halloween change!
CyberaิJ 🐒 7 Nov, 2021 @ 6:41am 
New version is so nice. No more FPS drop. Thank you so much! :No1:
RAAM 23 Oct, 2021 @ 8:23am 
Im running a 3080 with an i7 9700k and i can barely hit 60 fps in this map, when i can play any other map and easily get 160+ at 1440p, i guess this map has some sort of optimization issue.
[object Object] 6 Oct, 2021 @ 3:11am 
when I checked it was 35-45 FPS without monsters
if change for static meshes "max draw distance" to 500
then FPS up to ~120
but of course you shouldn't do that xD
ZOD  [author] 5 Oct, 2021 @ 4:21pm 
I'll see what I can do, there is some wiggle room. But it largely depends on what the issue is.
[object Object] 5 Oct, 2021 @ 3:34am 
Nice update, but now it is very demanding on the hardware. Maybe there will be optimization?
ZyG | EYE CONTACT 10 Mar, 2019 @ 10:25pm 
Thanks ZOD, it's working great now!
ZOD  [author] 6 Mar, 2019 @ 12:35pm 
@ZyG | EYE CONTACT
That is an old bug from a previous version of the map. Current version does not have the issue.