Sid Meier's Civilization V

Sid Meier's Civilization V

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SoGK's Demak Sultanate
   
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File Size
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Updated
14.292 MB
15 Sep, 2016 @ 9:59am
18 Sep, 2016 @ 11:43am
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SoGK's Demak Sultanate

Description
This mod adds the Demak Sultinate under rule of Raden Patah to the game.
A mod by SonOfGreatKoya, kul, and Troller0001

[REQUIRES BNW AND G&K]

ATTENTION CP USERS!
Special compatibility files are needed in order for this mod to function properly with the CP. These can be downloaded here (Read its description carefully!)


Uniques
Unique Ability: Dawnbringer of the Islamic Era:
Double Tourism bonus from a Shared Religion. +2 Faith for every expended Wali, to which +1 Tourism is added after having reached the Renaissance Era. Gain +3 Faith and +2 Tourism for every expended Great Prophet.

Unique Unit: Wali:
Unlike the Missionary which it replaces, a Wali that is stationed in a City also increases the Religious Pressure emanating from that city by 25%.
There are two types of Walis: The Cultural Abangan and the Faith-boosting Putihan. An Abangan-Wali provides +5% Culture when stationed within a city and grants a small burst of Culture (that scales with Era and GameSpeed) whenever it spreads its religion.
A Putihan-Wali may spread its religion a 3rd time and increases Religious Pressure by another 10% when stationed within a city.
Walis have custom names, like Great People.

Unique Building: Pesantren:
+1 Science and +1 Faith for every 3 Citizens, which is doubled when a Wali is stationed within the City. Religious Pressure emanating from this city is increased by 15%. Contains 1 Great Writer Slot (3 Culture and 3 GPP per specialist)


General Info about the Demak Sultanate
The Demak Sultanate was a Javanese Muslim state located on Java's north coast in Indonesia, at the site of the present day city of Demak. A port fief to the Majapahit kingdom thought to have been founded in the last quarter of the 15th century, it was influenced by Islam brought by Muslim traders from China, Gujarat, Arabia and also from Islamic kingdoms in the region, such as Samudra Pasai and Champa. The sultanate was the first Muslim state in Java, and once dominated most of the northern coast of Java and southern Sumatra.
Despite its short period, the sultanate played an important role in the establishment of Islam in Indonesia, especially on Java and neighboring area. ~Wikipedia


Custom Assets
Contains custom icons, a custom leaderscreen, as well as custom War and Peace music
A custom 3D model for the Wali might be added in the (near) future.


Mod Support:
- 'Historical Religions' (preferred Historical Religion: Sunni Islam)
- Support for other mods such as CiD, Civ IV Traits, E&D, and probably even more will probably be added in the (near) future.


Known bugs:
- The Unique Wali Names reset upon game reload.
- When an Abangan-Wali that has more than one Religion Spread left spreads its religion prior to pressing 'Next Turn', when reloading the game, then the bonus culture will not be granted.

Any issues? Post them in the comments below!


Compatibility:
- Should be compatible with DLL mods (since this mod does not use a custom DLL)
- Incompatible with other mods that modify/replace ProductionPopup.lua (The file may be deleted from this mod for compatibility at the loss of UI. Issue with that: It appears that you will be purchasing Missionaries instead of Walis. This is still not the case, you will still get your Walis if you purchase the 'missionary'!)
- CP Users should download the special compatibility files mentioned above!


Credits
Design, lead, and several Pedia entries by SonOfGreatKoya
Artwork and several Pedia entries by kul
ProductionPopup.lua replacement by Leugi
Coding by Troller0001
18 Comments
17 Aug, 2020 @ 7:44pm 
What are the original names of the war theme and the original peace theme?
RMD🦆cc 2 Sep, 2017 @ 7:34am 
Mantap gan, tambahin ya mod Indonesianya, klo bisa ad Soekarno juga!
RoxyRiku94 27 Feb, 2017 @ 12:44pm 
Looks promising! I'm glad that your civ got finished and you plan to do more civs! Too bad that most of the coding is in XML so I can't take reference for my own planned civilizations.

Btw, I've been long away now, but if you have any questions regarding ideas, feel free to contact me back on Civfanatics now!
Scutlet  [author] 26 Feb, 2017 @ 7:13am 
I personally will, though I'm not sure about SoGK or kul as I haven't really spoken to them since releasing this mod.
A (collab) Monaco civilization is currently in the works, and apart from some art and civilopedia entries it's almost completely done. (Suez will be replacing the Monaco City State).
If you're more into fictional civs then you're lucky because a Yoshi's Island civ is also in the works, though that one still requires a decent amount of art before I can call it done.

Don't expect both mods too soon though, as I don't have a lot of time to mod anymore now that I'm in university :steamsad:

oh, and I'm glad you like this mod :steamhappy: :p2cube:
Mursili 26 Feb, 2017 @ 6:40am 
Oh the mod is good! Will you plan making other mods?
Scutlet  [author] 18 Sep, 2016 @ 12:14pm 
ATTENTION CP USERS: CP Compatiblity Files have been released to the Steam Workshop which should resolve major bugs when using this mod and the CP (E.g. Walis were unable to be purchased).
Check out the link in the description for the download!

(Special thanks to retrocity5 and Techne for pointing out these issues)
Scutlet  [author] 18 Sep, 2016 @ 4:17am 
@Techne, @retrocity,

I'll have to look into the social policy/infinite culture bug; I think I know where it originates, though I don't know when it originates yet. (Installing the CP now so that I can bugtest with that)

You can remove the infinte culture manually with IGE (doesn't affect saved games) in case you want to 'save your saved game'.

Anyhow, thank you for the issues (regarding the CP)! Already some special thanks to the both of you!

(2/2)
Scutlet  [author] 18 Sep, 2016 @ 4:17am 
@Techne, @retrocity, E&D might become supported in the future (since I don't have much time at the moment). Since retrocity5 gets issues when using the CP, I'm pretty sure everyone will get issues with it. I'm looking into resolving the issue (asap). (I personally don't use the CP, so I hadn't really bugtested it...)

Regarding the no Walis, if by no Wali's you mean "Walis don't appear in my 'purchase with Faith' city screen", then that's because ProductionPopup.lua is replaced by another mod (probably the CP? I'll have to check). If you purchase a missionary in that screen, it should automatically be replaced by a Wali upon missionary-creation. (Anyhow, I sent you a Friend Request retrocity5 so that I could ask more detailed questions there)

(1/2)
Norton 17 Sep, 2016 @ 4:41pm 
Oh and no Walis
Norton 17 Sep, 2016 @ 4:41pm 
I had the Community Patch (core) and Historical Religions Complete and broke the game. My culture was in the millions and increased with each social policy I adopted.