RimWorld

RimWorld

11,177 betyg
Allow Tool
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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1.425 MB
10 sep, 2016 @ 12:25
26 maj @ 9:18
48 ändringsnotiser ( visa )

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Allow Tool

Beskrivning
A set of tools to make your life on the Rim a bit easier.
Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions.

Allow Tool can be safely added to existing games.

Notice: The HugsLib library mod must also be installed for this mod to work. Make sure both are enabled in the Mods menu and HugsLib is loaded first.

There is a brief guide in the ingame description. To get more info, discuss features or provide feedback, please visit the official forum thread:
https://ludeon.com/forums/index.php?topic=17218

Hope you enjoy.

The B19 version is still available, and can be found here: Allow Tool (B19)

My other mods: HugsLib · Map Reroll · Defensive Positions · Remote Tech
Populära diskussioner Visa alla (45)
8
17 apr @ 6:22
ghouls have no melee skill
JoeOwnage
11
31 mar @ 10:12
Errors and weird bugs
In Vitriol
15
27 apr @ 11:14
System.NullReferenceException: Object reference not set to an instance of an object
BruhRaptor123
1 908 kommentarer
b0nes 9 jun @ 15:53 
Hi, just a quick question; Is it intended for the "Harvest fully grown" order to disappear when holding shift to quickly select the tool? This seems to only happen when a tree (non fruit-producing) is selected.
Moon Child 7 jun @ 18:04 
Hello! I'd like to report a bug with this mod and RimHUD? There was a manhunter pack of wolves which I dealt with just fine. But after I made my pawn finish off the wolves, her sprite disappeared? I can select her, but I can't make her do anything, and fps drops massively whenever she's on screen.

The logs be here! https://gist.github.com/HugsLibRecordKeeper/ac82d9c6dc2e38fd0fcf1b95de844f87

I can't seem to recreate the bug myself, despite repeating whatever happened.

I also sent this to RimHUD just in case, but if you need more details do let me know. Thank you very much!
WJSabey 6 jun @ 4:50 
Can you add the haul urgently worktype to the hauler mechs from biotech? I added it to them and the Omniservant from Rimsenal and it really makes a world of difference to colonies that use mechs.
Dawnmist 1 jun @ 6:27 
@Symbolic - the patch notes from the 25th May contains: "Fix: Modded violent work types disabling ghoul melee skill." - I think the melee skill bug on ghouls that was happening due to the "finish off" job may have been fixed by Tynan before you got a chance to look at it, and that's why you couldn't find it. :)
TheRedPriest 27 maj @ 22:55 
Guessing the ghoul skill issue remains?
漆黑之梦 26 maj @ 19:28 
Has the GridsUtility.Fogged bug been fixed?
NL 26 maj @ 13:29 
drafted hunt doesn't work for melee and ranged
Gualdhar 26 maj @ 10:58 
Can you add a chop wood option that doesn't target stumps?
Victor 26 maj @ 10:52 
Hey, can you make it so Harvest Fully Grown does not target Harbinger Trees from Anomaly?
Aether 26 maj @ 9:58 
@Symbolic As far as I am aware, the problem isn't that ghouls cannot melee, it's that they get a Melee Skill of 0, even if they had 20 melee skill.