Space Engineers

Space Engineers

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Strandbeest Walker-Vanilla-Thomas Hubel
   
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Type: Blueprint
File Size
Posted
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1.013 MB
7 Sep, 2016 @ 2:07pm
17 Nov, 2017 @ 10:22am
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Strandbeest Walker-Vanilla-Thomas Hubel

Description
This is a walker based on Theo Jansen’s Strandbeest.

No mods were used.

This walker is not appropriate for survival games.

Operating Instructions:

To operate the Strandbeest you will need to access its remote control block. This can be done through the passenger seat on the Strandbeest or with the antenna. The remote control block is already set up with controles.

Controles:
1 = Stop
2 = Increase velocity of left legs
3 = Increase velocity of right legs
4 = Decrease velocity of left legs
5 = Decrease velocity of right legs
6 = Turn lights on/off
7 = Extend/Retract seat
8 = Park
9 = Unpark

When the Strandbeest is first pasted into the game it is parked so the first thing you will need to do the press the unpark button. The unparking process will take a few seconds because it needs to get its legs into walking possession before retracting the landing gears.

Once it is unparked you can change the velocity of the strandbeests legs with the 1-5 keys. The velocity of the right legs and left legs can be controlled independently so you can turn be setting them to different velocities. For instance if you set one side of the have a positive velocity and the other to have a negative velocity the Strandbeest would tern in place.

When sitting in the passenger seat there are two text panels in the upper right and left corners of your vision. These display the current velocity of the right and left legs respectively. The number displayed is the velocity of the drive rotors for the legs on that side of the Strandbeest. It is in units of revolutions per minute.

If the text panels are offline that means the Strandbeest is stopped. This is different than the velocity being set to zero because when the velocity is set to zero there is still a programmable block periodically running to make sure the legs stay in sync with each other. When it is stopped this programmable block does not run. It is also worth noting that the piston which raises and lowers the seat only works when the Strandbeest is stopped.

About the Leg Design:

This leg design was originally created for real world machines by Theo Jansen. More information about this design can be found here: http://www.strandbeest.com/beests_leg.php

To translate this design into space engineers I used many rotors and pistons for each leg. However, only one rotor on each leg is powered. This one rotor drives the motion of the entire leg. Most of the rest of the rotors act as hinges and the other rotors and pistons we're just used to fine-tune the length of each leg segment. The geometry of the leg converts the circular motion of the one power rotor into a smooth walking motion.
106 Comments
balzaimon 13 Jun, 2020 @ 3:55pm 
Absolutely brilliant!
Mechatronist  [author] 24 Jan, 2017 @ 12:34pm 
This is actually the only thing I've posted on the workshop so far.
C R Y T I S 22 Jan, 2017 @ 1:42pm 
I want to see the other workshop items you have, but i cant because your profile is private.. :/
C R Y T I S 22 Jan, 2017 @ 1:39pm 
Outstanding!:steamhappy:
tripodalt 5 Jan, 2017 @ 1:14am 
for this giant machine overcomplex can walk it need a salt lake where a basic tiny car can reach 100m/s it make sens as artist
larve12 24 Dec, 2016 @ 5:00pm 
more wow:steamhappy::frag:
Crazed Dutchman 22 Dec, 2016 @ 12:13pm 
strandbeest lol dutch
Mechatronist  [author] 13 Dec, 2016 @ 11:08am 
It might be awhile before I make the bipedal version. I'm actually currently working on a bipedal mech that uses a completely different leg design.
Sirio 12 Dec, 2016 @ 12:22pm 
Awesome! i tried it myself some months ago but i couldnt make so advanced contraptions like this, just a simple piston/rotor straight leg. I saw this and i saw it potential. Maybe you can put a rotor as an ankle and let it loose with maybe -15 and + 15 angle limits so the foot can adapt to the terrain just like real life. Please mantain me updated on it! Btw i tried mine with the easy automation script, that makes a lot easier.
Mechatronist  [author] 11 Dec, 2016 @ 6:46pm 
Sirio, I think what you're suggesting could work. To make it work the landing gears would need to be on rotors. Otherwise the hole thing would tip forward and back as it tries to take a step. The hardest part would be programing those rotors to move in sync with the legs in such a way that the mech would stay level as it walks.

Thanks for the suggestion. I might try it sometime.