Stellaris

Stellaris

48 ratings
[Star Wars] Yavin - Start System
   
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48.182 MB
3 Sep, 2016 @ 12:19am
12 Apr, 2017 @ 5:07pm
33 Change Notes ( view )

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[Star Wars] Yavin - Start System

In 1 collection by Death of Rats
Dire's Multiplayer Compilation
28 items
Description
A smaller homeworld than most with many natural hazards which limit growth, Yavin 4 still boasts much in the way of untapped natural resources. Comes with enslaved Massassi who excel in ground combat and manual labour.
41 Comments
Afroformer 30 Oct, 2017 @ 6:27pm 
Are there any plans to update this mod, or should it be okay as it is now?
Mack Daddy 25 May, 2017 @ 11:20am 
will you update this or does it even need to be updated?
darkzero 17 Apr, 2017 @ 6:25am 
No no. Wanted to make certain it wasn't a bug for some other mod. ^_^
Death of Rats  [author] 17 Apr, 2017 @ 6:20am 
Trust me.... tightly spaced orbits is better than the alternative.
Death of Rats  [author] 17 Apr, 2017 @ 6:19am 
... Problem?
darkzero 17 Apr, 2017 @ 6:16am 
QUestion. Is the system start supposed to look like this?
http://steamproxy.net/id/The8thdeadlysin/screenshot/88226869227715202
Death of Rats  [author] 9 Apr, 2017 @ 5:08pm 
Nothing much. Just ground work for a big mod which ties together the SW starting systems, and has empire unique buildings based on starting planet.
bubble baathist 9 Apr, 2017 @ 12:48pm 
What do Jedi Holocrons do
bubble baathist 9 Apr, 2017 @ 4:37am 
@mack-daddy yes it still works
Mack Daddy 8 Apr, 2017 @ 4:45pm 
so does this still work?