Space Engineers

Space Engineers

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Grass replacement for Earthlike Environment
   
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Type: Mod
Mod category: Planet
File Size
Posted
13.292 MB
1 Sep, 2016 @ 8:17am
1 Change Note ( view )

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Grass replacement for Earthlike Environment

Description
For deafult voxel Grass.

Mix of wildflowers and grass texture. 7 textures


<VoxelMaterial xsi:type="MyObjectBuilder_Dx11VoxelMaterialDefinition">
<Id>
<TypeId>VoxelMaterialDefinition</TypeId>
<SubtypeId>Grass</SubtypeId>
</Id>
<SpawnsInAsteroids>false</SpawnsInAsteroids>
<SpawnsFromMeteorites>false</SpawnsFromMeteorites>
<MaterialTypeName>Grass</MaterialTypeName>
<MinedOre>Stone</MinedOre>
<MinedOreRatio>5</MinedOreRatio>
<CanBeHarvested>true</CanBeHarvested>
<IsRare>false</IsRare>
<IsIndestructible>false</IsIndestructible>
<DamageRatio>1</DamageRatio>
<ParticleEffect>Collision_Meteor</ParticleEffect>

<DiffuseXZ>Textures\Voxels\Grass_ForAxisXZ_de.dds</DiffuseXZ>
<NormalXZ>Textures\Voxels\Grass_ForAxisXZ_ns.dds</NormalXZ>
<DiffuseY>Textures\Voxels\Grass_ForAxisY_de.dds</DiffuseY>
<NormalY>Textures\Voxels\Grass_ForAxisY_ns.dds</NormalY>
<ColorMetalXZnY>Textures\Voxels\Grass_cm.dds</ColorMetalXZnY>
<NormalGlossXZnY>Textures\Voxels\Grass_ng.dds</NormalGlossXZnY>
<ExtXZnY>Textures\Voxels\Green_add.dds</ExtXZnY>

<SpecularPower>24</SpecularPower>
<SpecularShininess>0.364</SpecularShininess>

<ColorMetalXZnYFar1>Textures\Voxels\EarthGreenGrass_Far1_cm.dds</ColorMetalXZnYFar1>
<NormalGlossXZnYFar1>Textures\Voxels\EarthGreenGrass_Far1_ng.dds</NormalGlossXZnYFar1>
<ExtXZnYFar1>Textures\Voxels\Dummy_add.dds</ExtXZnYFar1>

<ColorMetalXZnYFar2>Textures\Voxels\EarthGreenGrass_Far2_cm.dds</ColorMetalXZnYFar2>
<NormalGlossXZnYFar2>Textures\Voxels\EarthGreenGrass_Far2_ng.dds</NormalGlossXZnYFar2>
<ExtXZnYFar2>Textures\Voxels\Dummy_add.dds</ExtXZnYFar2>

<ExtDetailScale>0.005</ExtDetailScale>
<Scale>2</Scale>
<Far1Distance>30</Far1Distance>
<Far2Distance>500</Far2Distance>
<Far1Scale>200</Far1Scale>
<Far2Scale>1000</Far2Scale>

<Far3Distance>5000</Far3Distance>
<Far3Color>
<X>0.04</X>
<Y>0.07</Y>
<Z>0</Z>
<W>1.0</W>
</Far3Color>

<!--Foliage-->
<FoliageColorTextureArray>
<Color>Textures\Models\Environment\Grass\Grass_01_cm.dds</Color>
<Color>Textures\Models\Environment\Grass\Grass_02_cm.dds</Color>
<Color>Textures\Models\Environment\Grass\Grass_03_cm.dds</Color>
<Color>Textures\Models\Environment\Grass\Grass_04_cm.dds</Color>
<Color>Textures\Models\Environment\Grass\Grass_05_cm.dds</Color>
<Color>Textures\Models\Environment\Grass\Grass_06_cm.dds</Color>
<Color>Textures\Models\Environment\Grass\Grass_08_cm.dds</Color>
</FoliageColorTextureArray>

<FoliageNormalTextureArray>
<Normal>Textures\Models\Environment\Grass\Grass_01_ng.dds</Normal>
<Normal>Textures\Models\Environment\Grass\Grass_02_ng.dds</Normal>
<Normal>Textures\Models\Environment\Grass\Grass_03_ng.dds</Normal>
<Normal>Textures\Models\Environment\Grass\Grass_04_ng.dds</Normal>
<Normal>Textures\Models\Environment\Grass\Grass_05_ng.dds</Normal>
<Normal>Textures\Models\Environment\Grass\Grass_06_ng.dds</Normal>
<Normal>Textures\Models\Environment\Grass\Grass_08_ng.dds</Normal>
</FoliageNormalTextureArray>

<FoliageDensity>11.00</FoliageDensity>
<FoliageScale>
<X>0.9</X>
<Y>0.9</Y>
</FoliageScale>
<FoliageRandomRescaleMult>0.20</FoliageRandomRescaleMult>

<SpawnChannels>
<Channel>1</Channel>
<Channel>4</Channel>
</SpawnChannels>

<SpawnsFlora>true</SpawnsFlora>>
<BiomeValueMin>255</BiomeValueMin>
<BiomeValueMax>255</BiomeValueMax>

<DamageThreashold>0.1</DamageThreashold>
<DamagedMaterial>Soil</DamagedMaterial>

</VoxelMaterial>
1 Comments
delleds 20 Jan, 2017 @ 12:05pm 
does this work in your mod list or does this require alternative installation