Space Engineers

Space Engineers

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SPYRA
   
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Type: Mod
Mod category: Planet
File Size
Posted
Updated
115.706 MB
29 Aug, 2016 @ 11:50pm
17 Nov, 2016 @ 7:42am
6 Change Notes ( view )

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SPYRA

Description
Spyra According to Nasa Researchers is a unique find After a long journey
Keplar Telescope picked up a Celetial body 46 lightyears away.It was the
electrical storms that intrigued researchers that could be seen from space.

But these are violent storms The lightning flashes are 4,000 times stronger
than lightning flashes on Earth.Scientists have detected lightning on planets
closer to home, including Venus and Jupiter. But they have never before found
lightning on a planet orbiting a star other than the sun.

Also researchers discover that this planet once had huge oceans of water, the
mystery is were d it all go. Some Scientists have concluded that seismic Earthquakes
could have caused sink holes in the oceans surface below depleting thousands of
gallons of water a day.

or evaporation caused by immense heat but there not sure yet to what actually
happened. But further research into the data it looks that Spyra may have Vegatation
on its surface a coral like terrain spread across the globe.

Spyra also looks like there is coral rock like formations scattered across its
mountanous exterior which may contain ores

is there life at this time Researchers arn t sure...................


STATS:


Gravity: 0.85

Oxygen: Yes { low }

Vegatation: Yes {Density low}

Recommended Size: 100.000km

please read
open My mod 754812536

to get the sky to work you will need to put AcidSky_cm and AcidSky_Alphamask texures in SkyMod Folder in my mod
into Programfiles {86}/Steam/Steamapps/common/SpacEngineers/Content/Textures/Models/
Enviroment/Sky

Also you need to open my planet sbc file in there is atmosphere then clouds part in
that part you will see this

<CloudLayers>
<CloudLayer>
<!-- Far layer -->
<Model>Models/Environment/Sky/CloudSphere.mwm</Model>
<Textures>
<Texture>Textures/Models/Environment/Sky/AcidSky.dds</Texture>
</Textures>
<RelativeAltitude>0.40</RelativeAltitude>
<RotationAxis>
<X>-0.2</X>
<Y>1</Y>
<Z>0.2</Z>
</RotationAxis>
<AngularVelocity>0.0010</AngularVelocity>
<InitialRotation>1.2</InitialRotation>
<ScalingEnabled>false</ScalingEnabled>
<FadeOutRelativeAltitudeStart>2.0</FadeOutRelativeAltitudeStart>
<FadeOutRelativeAltitudeEnd>1.4</FadeOutRelativeAltitudeEnd>
<ApplyFogRelativeDistance>0.05</ApplyFogRelativeDistance>
</CloudLayer>

<!-- Near layers -->
<CloudLayer>
<Model>Models/Environment/Sky/CloudSphere.mwm</Model>
<Textures>
<Texture>Textures/Models/Environment/Sky/AcidSky.dds</Texture>
</Textures>
<RelativeAltitude>0.40</RelativeAltitude>
<RotationAxis>
<X>0</X>
<Y>1</Y>
<Z>0</Z>
</RotationAxis>
<AngularVelocity>0.0010</AngularVelocity>
<InitialRotation>0.15</InitialRotation>
<ScalingEnabled>false</ScalingEnabled>
<FadeOutRelativeAltitudeStart>0.5</FadeOutRelativeAltitudeStart>
<FadeOutRelativeAltitudeEnd>1.6</FadeOutRelativeAltitudeEnd>
</CloudLayer>
</CloudLayers>

all you have to do is rename EarthClouds LandSky_texture to AcidSky like top part


Textures created by me using PhotoShop

Heightmaps Created by me using PhotoShop

Also default earth clouds are on planet AcidSky wont replace any vanilla sky


UPDATE: Please subscribe to my textures mod http://steamproxy.net/sharedfiles/filedetails/?id=755386047

it is easier then writing name in planetdefinitionfile sbc just put textures in Space engineers details in description

future planet planned using new textures


updated added new audio to planet

UPDATED: Fixed Voxel Texture Error
27 Comments
Makuta Nazo 7 Feb, 2022 @ 11:14pm 
I'd love for this planet to get a big fancy update... it would be perfect as a 100% flooded water world >.>
Sparktite 10 Dec, 2021 @ 7:02pm 
When i go into the folder for mod 754812536 there is a legacy.bin file and nothing else, no other folders to access with any of the mentioned texture stuff, not even a planet sbc file.

Am i supposed to be doing this step still or does the texture mod replace those steps? If so shouldnt you remove the steps that are no long applicible?

I tried spawning the planet anyways, and i noticed there are a lot of little astroids floating around th planet at about 0.76g, theyre almost like floating little islands, are these supposed to be here?
Electroflux 4 Jun, 2020 @ 1:51pm 
those little formations on the planet that are like spherical spawn on other planets also, not just this one
Sindarial 3 May, 2019 @ 6:49pm 
My Spyra has got an endless field of bugged out squares that I believe are where certain geographical features are supposed to be. Any idea what's going on there?
Cpt. Rogers 8 Feb, 2018 @ 12:55am 
does this still work after the updates?
Makuta Nazo 3 Jul, 2017 @ 8:02pm 
actually, if you combine this with a proper skybox, you could almost convince people this was a water world (what with the low gravity and all). If somehow you could mod in the old fireflys from early planets, and change them to bubbles :D.
Kira 16 Jun, 2017 @ 1:42pm 
The textures are still broken and the link to your textures is down.
Ket 30 Apr, 2017 @ 2:52pm 
i can simply just add other ores i download
Ket 30 Apr, 2017 @ 2:52pm 
very interesting
GHOSTXV  [author] 7 Feb, 2017 @ 5:50am 
ores are Vanilla earth ores