Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Community Patch for ROME II (v2.3)
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Tags: mod, Overhaul
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3.784 MB
29 aug 2016 om 17:55
21 jun om 18:51
621 wijzigingsnotities (weergeven)

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Community Patch for ROME II (v2.3)

In 2 verzamelingen van Working Joe
HCP's Wrath of Sparta Revamped
7 items
ROME II: Vanilla Enhanced 2018 (featuring improvements from Attila & Warhammer)
9 items
Omschrijving
Friends, Romans, countrymen, lend me your ears!

I am proud to present the ROME II Community Patch!

PATCH GOALS
  • Vanilla-oriented - Think of this mod pack as Vanilla Plus+. All fixes and features in this mod are designed to seamlessly integrate into your vanilla ROME II experience, like an official CA patch. If a feature doesn't pass a "does this feel vanilla" litmus test, it doesn't get added. In fact, most of the changes are lifted directly from either Total War: Attila or Total War: Warhammer.

  • Mod-friendly - This patch strives for maximum compatibility; other mods that edit the same tables as this patch may conflict, but they should always remain playable with no crashing. Savegame compatible.

PATCH HIGHLIGHTS
  • Improved CAI from WARHAMMER and ATTILA!
  • Diplomacy changes from ATTILA & WARHAMMER! (Adjusted cultural relations to match Attila's, treaties net fewer positive diplomatic modifiers overall, but the AI also forgives war more quickly.)
  • Combat mechanics/morale from ATTILA/Warhammer (fully compatible with battle mods!)
  • Fixed the vanilla bug where AI declares war and then immediately sues for peace!
  • Improves auto-resolve from WH2
  • Stronger unit highlights/triangles from WH1 (as seen in screenshot)
  • Great Power Diplomatic penalties added.
  • Public Order hit on higher difficulty levels, & the AI no longer gets free public order on any difficulty, copied from Warhammer
  • No more Slums!
  • Generals will act as governors when in provinces (similar to Attila), and their Authority, Cunning & Zeal will have effects on public order, among other things
  • New Edict: Infrastructure Spending: Provides sanitation, roads, and happiness
  • Raiding armies now steal food from the region they're raiding and transfer it to the raiding faction's granary ;)
  • Corruption values matching Attila
  • Sea Sickness by Magnar
  • Battle Camera from WH2
  • Illegitimate children enabled
  • Walled settlements now get a 15% increase in strength during autoresolve calculations.
  • Includes Bruce_R's "Cavalry Wedge Revamp" and "Wall Abilities Tweakdown" mods!
  • Political power effects from Attila
  • Deployment Zones from Warhammer 2
  • Much, much more!
  • Compatible with most mods and safe for save games :)
  • Using this patch, the game is significantly more difficult than vanilla. Recommend you play on the same difficulty you play Total War: Attila and Total War: Warhammer on

This mod will be updated if any changes come into Total War: Warhammer. Help me out! If there's any values I've missed, let me know!

"I use no civil war mod, and it works with this promising project when I tried it earlier today on my exsisting campaign with like 30+ mods running along with it. Also, it works with Roman Houses mod, and Volcano battle mod I play with atm. It even works with Better campaign AI 2.2 mod. So, I can confirm this project really looks to be mod friendly. So, good job HCP, all the best and good luck with it." - Steam User "Dominus"

*Visual mods were in use when I took the screenshots such as Idreaus' brilliant attila map skin.
[www.buymeacoffee.com]

Special Thanks:
Giza - for his amazing unit highlight mod (it has since been replaced with Warhammer's)
Sebidee - for his Sica sword texture
Inspector Gadget - for his incredible "AI creates massive armies mod"
Celticus - for his awesome tutorial on texture editing
Swissbob - for his excellent kill animations
Bruce_R - for some of his awesome mods that are included in this patch
Magnar - for allowing me to use his Sea Sickness mod in this patch
Venturer - for his amazing Celtic Longsword skins (no longer in use)
Dainu - for the indispensable Pack File Manager tool
Hunter - for testing feedback & for pointing out how the ambush chance discrepancy in R2 vs WH2
AveMetal - for his custom banditry pip icon that is in the Attila style
Phillip - for his TWCenter tutorial on deployment zones
CA - for the Assembly Kit, and of course the game itself
Populaire discussies Alles weergeven (5)
15
19 sep 2021 om 1:15
great mod but...
MarZio ✝
2
11 okt 2020 om 1:13
Questions
Jesus Loves You
1
3 aug 2019 om 15:23
So I disabled food bonuses for the AI...
Argon
521 opmerkingen
Khalos il Corvo 9 nov om 21:24 
Thank you for the mod!

Can you tell what it's already included in this mod from https://steamproxy.net/sharedfiles/filedetails/?id=3347603284 please?
Axland 10 sep om 20:04 
I need a true AOR system, that is something that I miss terribly from Rome I mods.
Pass1ve 3 apr om 13:46 
@Taxiarchos you need to right click R2TW in your libary => Options => Updates/Beta => choose version
斬神刀皇 22 jan om 6:16 
this is the most broken mod that i have ever tried, what happens with auto-resolve? I got the best of the best army that i could get 4 units of the Praetorian guard, 4 units of armored legionaries, 3 units of Cretan archer, 2 units of Eagle Cohort, and 4 units of Praetorian Cavalry, and still NO CHANCE of winning. Also, when i double my unit with the same portions/size i only get 60-75% chance of winning. Really, I lose to a bunch of Italian Spearmen and mercenary Italian Cavalry that literally 3rd tier units?
Ohh god, i can even imagine what will happen if AI have the second or first tier units…..
I didn't have that much time to play every single battle.
Taxiarchos 19 jan om 17:22 
I am searching for a way to downgrad rome 2 to patch 17. Any ideas?
caesar_unofficial 25 sep 2023 om 12:56 
how can one disable the portray lightning and unit highlights?
Blink 20 apr 2023 om 3:37 
Does anyone has crash during battle loading screen? (it goes black with only numbers no textures than CTD)
Other mods I have is:
orbis aqua
orbis terrarum 2
Increased movement
Map Enhanced
Sebidee advisor
no Clouds
mindful generals
forced march removed
tylorsmith2023 7 dec 2022 om 21:42 
Mod works fine, hard as hell, the AI are actually smart. But auto resolve... lol its so unbalanced. I made the same exact army as the enemy and I had a 20 percent survival loss. It is utterly broken. Not everyone has time to play every single battle.
Mortarch Of Blood 30 nov 2022 om 15:04 
Start Pos or is this script?
Ulfhedinn_ 30 nov 2022 om 13:36 
Please, add fix thracian helmet mod in this "patch".