Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

425 ratings
Community Patch for ROME II (v2.3)
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Tags: mod, Overhaul
File Size
Posted
Updated
3.784 MB
29 Aug, 2016 @ 5:55pm
21 Jun @ 6:51pm
621 Change Notes ( view )

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Community Patch for ROME II (v2.3)

In 2 collections by Working Joe
HCP's Wrath of Sparta Revamped
7 items
ROME II: Vanilla Enhanced 2018 (featuring improvements from Attila & Warhammer)
9 items
Description
Friends, Romans, countrymen, lend me your ears!

I am proud to present the ROME II Community Patch!

PATCH GOALS
  • Vanilla-oriented - Think of this mod pack as Vanilla Plus+. All fixes and features in this mod are designed to seamlessly integrate into your vanilla ROME II experience, like an official CA patch. If a feature doesn't pass a "does this feel vanilla" litmus test, it doesn't get added. In fact, most of the changes are lifted directly from either Total War: Attila or Total War: Warhammer.

  • Mod-friendly - This patch strives for maximum compatibility; other mods that edit the same tables as this patch may conflict, but they should always remain playable with no crashing. Savegame compatible.

PATCH HIGHLIGHTS
  • Improved CAI from WARHAMMER and ATTILA!
  • Diplomacy changes from ATTILA & WARHAMMER! (Adjusted cultural relations to match Attila's, treaties net fewer positive diplomatic modifiers overall, but the AI also forgives war more quickly.)
  • Combat mechanics/morale from ATTILA/Warhammer (fully compatible with battle mods!)
  • Fixed the vanilla bug where AI declares war and then immediately sues for peace!
  • Improves auto-resolve from WH2
  • Stronger unit highlights/triangles from WH1 (as seen in screenshot)
  • Great Power Diplomatic penalties added.
  • Public Order hit on higher difficulty levels, & the AI no longer gets free public order on any difficulty, copied from Warhammer
  • No more Slums!
  • Generals will act as governors when in provinces (similar to Attila), and their Authority, Cunning & Zeal will have effects on public order, among other things
  • New Edict: Infrastructure Spending: Provides sanitation, roads, and happiness
  • Raiding armies now steal food from the region they're raiding and transfer it to the raiding faction's granary ;)
  • Corruption values matching Attila
  • Sea Sickness by Magnar
  • Battle Camera from WH2
  • Illegitimate children enabled
  • Walled settlements now get a 15% increase in strength during autoresolve calculations.
  • Includes Bruce_R's "Cavalry Wedge Revamp" and "Wall Abilities Tweakdown" mods!
  • Political power effects from Attila
  • Deployment Zones from Warhammer 2
  • Much, much more!
  • Compatible with most mods and safe for save games :)
  • Using this patch, the game is significantly more difficult than vanilla. Recommend you play on the same difficulty you play Total War: Attila and Total War: Warhammer on

This mod will be updated if any changes come into Total War: Warhammer. Help me out! If there's any values I've missed, let me know!

"I use no civil war mod, and it works with this promising project when I tried it earlier today on my exsisting campaign with like 30+ mods running along with it. Also, it works with Roman Houses mod, and Volcano battle mod I play with atm. It even works with Better campaign AI 2.2 mod. So, I can confirm this project really looks to be mod friendly. So, good job HCP, all the best and good luck with it." - Steam User "Dominus"

*Visual mods were in use when I took the screenshots such as Idreaus' brilliant attila map skin.
[www.buymeacoffee.com]

Special Thanks:
Giza - for his amazing unit highlight mod (it has since been replaced with Warhammer's)
Sebidee - for his Sica sword texture
Inspector Gadget - for his incredible "AI creates massive armies mod"
Celticus - for his awesome tutorial on texture editing
Swissbob - for his excellent kill animations
Bruce_R - for some of his awesome mods that are included in this patch
Magnar - for allowing me to use his Sea Sickness mod in this patch
Venturer - for his amazing Celtic Longsword skins (no longer in use)
Dainu - for the indispensable Pack File Manager tool
Hunter - for testing feedback & for pointing out how the ambush chance discrepancy in R2 vs WH2
AveMetal - for his custom banditry pip icon that is in the Attila style
Phillip - for his TWCenter tutorial on deployment zones
CA - for the Assembly Kit, and of course the game itself
Popular Discussions View All (5)
15
19 Sep, 2021 @ 1:15am
great mod but...
MarZio ✝
2
11 Oct, 2020 @ 1:13am
Questions
[JesusLovesYou]leunamE
1
3 Aug, 2019 @ 3:23pm
So I disabled food bonuses for the AI...
Argon
520 Comments
Axland 10 Sep @ 8:04pm 
I need a true AOR system, that is something that I miss terribly from Rome I mods.
Pass1ve 3 Apr @ 1:46pm 
@Taxiarchos you need to right click R2TW in your libary => Options => Updates/Beta => choose version
斬神刀皇 22 Jan @ 6:16am 
this is the most broken mod that i have ever tried, what happens with auto-resolve? I got the best of the best army that i could get 4 units of the Praetorian guard, 4 units of armored legionaries, 3 units of Cretan archer, 2 units of Eagle Cohort, and 4 units of Praetorian Cavalry, and still NO CHANCE of winning. Also, when i double my unit with the same portions/size i only get 60-75% chance of winning. Really, I lose to a bunch of Italian Spearmen and mercenary Italian Cavalry that literally 3rd tier units?
Ohh god, i can even imagine what will happen if AI have the second or first tier units…..
I didn't have that much time to play every single battle.
Taxiarchos 19 Jan @ 5:22pm 
I am searching for a way to downgrad rome 2 to patch 17. Any ideas?
caesar_unofficial 25 Sep, 2023 @ 12:56pm 
how can one disable the portray lightning and unit highlights?
Blink 20 Apr, 2023 @ 3:37am 
Does anyone has crash during battle loading screen? (it goes black with only numbers no textures than CTD)
Other mods I have is:
orbis aqua
orbis terrarum 2
Increased movement
Map Enhanced
Sebidee advisor
no Clouds
mindful generals
forced march removed
tylorsmith2023 7 Dec, 2022 @ 9:42pm 
Mod works fine, hard as hell, the AI are actually smart. But auto resolve... lol its so unbalanced. I made the same exact army as the enemy and I had a 20 percent survival loss. It is utterly broken. Not everyone has time to play every single battle.
Mortarch Of Blood 30 Nov, 2022 @ 3:04pm 
Start Pos or is this script?
Ulfhedinn_ 30 Nov, 2022 @ 1:36pm 
Please, add fix thracian helmet mod in this "patch".
Tyler 9 Nov, 2022 @ 8:45am 
This is most definitely not a "patch" this is just a mod that tweaks things to your liking that are not necessarily improvements. The unoficial shogun 2 patch actually fixes bugs