Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
I'm a nerd, and felt the need to share that ;)
Not exactly what it looks like, but that was the first thing to leap to mind...
You will probably start to see memory usage on the Client increase as you go up in world size.
Increasing the amount of lines visible (changing the 4km view limit) will also increase the CPU usage.
At the moment, I am not considering changing this mod.
Any improvement (making larger world work efficiently, and greater viewing ranges) would require a total change in how the walls are constructed. You wouldn't have the nice fixed red and yellow lines.
At that time, a new totally mod is required.