Space Engineers

Space Engineers

30 ratings
Virtual Wall - Boundary chaperone
   
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Type: Mod
Mod category: Script, Other
File Size
Posted
Updated
114.496 KB
27 Aug, 2016 @ 8:45pm
23 Mar, 2017 @ 10:54pm
2 Change Notes ( view )

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Virtual Wall - Boundary chaperone

Description
If you have set a WorldSize of 10 km to 100 km (not Unlimited), this will create a visual virtual wall or Boundary chaperone so you can see the edge of the world.

The lines appears at the range of 4 km from the viewer, so you will get a 4 km warning.
This is in addition to the text warning that the Space Engineers game displays when you within 600 meters of the boundary indicating that you are about to die or lose your ship.


Please note, that calculations can be intensive to display the wall at the appropriate time.
If they are causing a Sim speed drop, please leave a post, and I will look at tuning it further.
42 Comments
Copper Boltwire 11 Mar, 2019 @ 6:54am 
Episode 1 and 2 of Star Trek: The Next Generation is known as "Far Point" where we meet the "real" Q for the first time. And also the best Q.

I'm a nerd, and felt the need to share that ;)
MrFox 4 Feb, 2019 @ 3:42pm 
Can you add a config option to this? pre warning distance?
Screaming Angels  [author] 10 Dec, 2017 @ 3:47pm 
It was inspired by the Q wall from the the first episode of ST-TNG.
Copper Boltwire 10 Dec, 2017 @ 12:44am 
H3xx Beat me to it - wanted to say the same thing :D
H3xx 26 Sep, 2017 @ 3:23pm 
Star Trek TNG episode 1, Q's wall.... http://farm8.staticflickr.com/7062/6820769140_4ef8e972d6_z.jpg

Not exactly what it looks like, but that was the first thing to leap to mind...
Screaming Angels  [author] 14 Sep, 2017 @ 7:03pm 
Because of how I wrote the mod, this is optimized for up to 100km worlds.
You will probably start to see memory usage on the Client increase as you go up in world size.

Increasing the amount of lines visible (changing the 4km view limit) will also increase the CPU usage.

At the moment, I am not considering changing this mod.
Any improvement (making larger world work efficiently, and greater viewing ranges) would require a total change in how the walls are constructed. You wouldn't have the nice fixed red and yellow lines.
At that time, a new totally mod is required.
SoulTechnology 14 Sep, 2017 @ 5:11pm 
additionally, if using it for wold building purposes would it be possible to get a version that has no 4k limit of seeing the lines? or would that break even an i7? i dont know exactly how you have the calcuations setup for this.
SoulTechnology 14 Sep, 2017 @ 5:07pm 
i just want to use this for some dev stuff while building a world for my server (dont plan on havign this mod active ons aid server once it goes live) does it work if ive gone into the save file and buffed the world size over 100km yet there is one? (think mines 150)
=M= 21 Jun, 2017 @ 8:02am 
This is black magic, is this what C# is capable of? Everyone tells me it sucks.
MagnusEffect 6 May, 2017 @ 3:51am 
looking forward to an update of this. really helps with keeping players inside boundaries