Arma 3
Ocen: 35
Assault on Kotomo (CO12)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
Tagi: Tag Review
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Zamieszczono
Zaktualizowano
2.177 MB
26 sierpnia 2016 o 9:23
7 września 2016 o 17:47
Listy zmian: 16 ( zobacz )

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Assault on Kotomo (CO12)

W 1 kolekcji stworzonej przez jsempri
Jsempri Missions
Przedmioty: 24
Opis
Syndikat forces currently occupy the town of Kotomo. We believe they have AA's, specifically ZU 23's located somewhere in the center of town, as well as a large weapons cache and lots of fuel. Your teams objective is to assault the town and eliminate all assets.

Features: Psycho's AIS Revive

MODS:
CBA_A3
CUP Weapons
CUP Units
CUP Vehicles
CUP Core

Author's notes: This mission can be played as single player, but it will be a challenge. I suggest 2 players this way each player can control thier own 6 man squad.

Please don't forget to comment and rate this mission. I look forward to hearing your comments, good or bad.

UPDATES 9/5/2016
1. Briefs and tasks appear in briefing screen.

2. Now AT gunners are with correct load out. They are labled as rifelmen now. For some reason, the default bluefor AT gunners revert back to the PCML. I changed them to riflemen and the loadout stays the same.

3. Weapons Cache task shoudn't tick when approaching near. You might need to attach 2 explosives as Syndikat ammo boxes are really durable for some reason. I originally lowered the health on them to make it easier to destroy but enemy weapons fire set them off.

4.Road block is beefed up.
Komentarzy: 24
jsempri  [autor] 10 lutego 2022 o 5:32 
Thanks! Glad you liked it
Cousteau 10 lutego 2022 o 1:05 
Excellent mission, I played in SP mode.
KingJ 22 czerwca 2021 o 1:52 
nice mission good action good pacing
varus 5 kwietnia 2019 o 10:56 
I played it alone with a medic in the background, but I did not need him. It was a nice firework ... LOL
Many thanks.
arma3stm123 27 stycznia 2018 o 20:06 
Thanks
HBFFWardog 14 lipca 2017 o 17:11 
Excellent mission, enjoyed the challenge. Thanks for making a mission.
jsempri  [autor] 23 listopada 2016 o 11:51 
Thanks Liberty. I assume you mean the AI team members and not real players not following oders. If thats the case, may I suggest using FHQ CombatMode by Varanon and C2. This has solved so many annoying issues witrh the AI when playing singleplayer.
Liberty_Valance 23 listopada 2016 o 11:27 
Starts very well but at the end some team members do not obey orders.... usual APEX shit
jsempri  [autor] 5 września 2016 o 19:09 
UPDATES:
1. Now AT gunners are with correct load out. They are labled as rifelmen now. For some reason, the default bluefor AT gunners revert back to the PCML. Too fix this, I changed them to riflemen and the loadout stays the same.

2. Weapons Cache task shoudn't tick when approaching near. You might need to attach 2 explosives as Syndikat ammo boxes are really durable for some reason. I originally lowered the health on them to make it easier to destroy but enemy weapons fire set them off.

3.Road bloack is beefed up.
jsempri  [autor] 5 września 2016 o 4:02 
Thanks for all the feed back! I will update this mission as soon as possible.