Arma 3
35 ratings
Assault on Kotomo (CO12)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.177 MB
26 Aug, 2016 @ 9:23am
7 Sep, 2016 @ 5:47pm
16 Change Notes ( view )

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Assault on Kotomo (CO12)

In 1 collection by jsempri
Jsempri Missions
24 items
Description
Syndikat forces currently occupy the town of Kotomo. We believe they have AA's, specifically ZU 23's located somewhere in the center of town, as well as a large weapons cache and lots of fuel. Your teams objective is to assault the town and eliminate all assets.

Features: Psycho's AIS Revive

MODS:
CBA_A3
CUP Weapons
CUP Units
CUP Vehicles
CUP Core

Author's notes: This mission can be played as single player, but it will be a challenge. I suggest 2 players this way each player can control thier own 6 man squad.

Please don't forget to comment and rate this mission. I look forward to hearing your comments, good or bad.

UPDATES 9/5/2016
1. Briefs and tasks appear in briefing screen.

2. Now AT gunners are with correct load out. They are labled as rifelmen now. For some reason, the default bluefor AT gunners revert back to the PCML. I changed them to riflemen and the loadout stays the same.

3. Weapons Cache task shoudn't tick when approaching near. You might need to attach 2 explosives as Syndikat ammo boxes are really durable for some reason. I originally lowered the health on them to make it easier to destroy but enemy weapons fire set them off.

4.Road block is beefed up.
24 Comments
jsempri  [author] 10 Feb, 2022 @ 5:32am 
Thanks! Glad you liked it
Cousteau 10 Feb, 2022 @ 1:05am 
Excellent mission, I played in SP mode.
KingJ 22 Jun, 2021 @ 1:52am 
nice mission good action good pacing
varus 5 Apr, 2019 @ 10:56am 
I played it alone with a medic in the background, but I did not need him. It was a nice firework ... LOL
Many thanks.
arma3stm123 27 Jan, 2018 @ 8:06pm 
Thanks
HBFFWardog 14 Jul, 2017 @ 5:11pm 
Excellent mission, enjoyed the challenge. Thanks for making a mission.
jsempri  [author] 23 Nov, 2016 @ 11:51am 
Thanks Liberty. I assume you mean the AI team members and not real players not following oders. If thats the case, may I suggest using FHQ CombatMode by Varanon and C2. This has solved so many annoying issues witrh the AI when playing singleplayer.
Liberty_Valance 23 Nov, 2016 @ 11:27am 
Starts very well but at the end some team members do not obey orders.... usual APEX shit
jsempri  [author] 5 Sep, 2016 @ 7:09pm 
UPDATES:
1. Now AT gunners are with correct load out. They are labled as rifelmen now. For some reason, the default bluefor AT gunners revert back to the PCML. Too fix this, I changed them to riflemen and the loadout stays the same.

2. Weapons Cache task shoudn't tick when approaching near. You might need to attach 2 explosives as Syndikat ammo boxes are really durable for some reason. I originally lowered the health on them to make it easier to destroy but enemy weapons fire set them off.

3.Road bloack is beefed up.
jsempri  [author] 5 Sep, 2016 @ 4:02am 
Thanks for all the feed back! I will update this mission as soon as possible.