Arma 3
35 人が評価
Assault on Kotomo (CO12)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
タグ: Tag Review
ファイルサイズ
投稿日
更新日
2.177 MB
2016年8月26日 9時23分
2016年9月7日 17時47分
16 項目の変更履歴 ( 表示 )

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Assault on Kotomo (CO12)

jsempri 作成の 1 件のコレクション
Jsempri Missions
24 アイテム
解説
Syndikat forces currently occupy the town of Kotomo. We believe they have AA's, specifically ZU 23's located somewhere in the center of town, as well as a large weapons cache and lots of fuel. Your teams objective is to assault the town and eliminate all assets.

Features: Psycho's AIS Revive

MODS:
CBA_A3
CUP Weapons
CUP Units
CUP Vehicles
CUP Core

Author's notes: This mission can be played as single player, but it will be a challenge. I suggest 2 players this way each player can control thier own 6 man squad.

Please don't forget to comment and rate this mission. I look forward to hearing your comments, good or bad.

UPDATES 9/5/2016
1. Briefs and tasks appear in briefing screen.

2. Now AT gunners are with correct load out. They are labled as rifelmen now. For some reason, the default bluefor AT gunners revert back to the PCML. I changed them to riflemen and the loadout stays the same.

3. Weapons Cache task shoudn't tick when approaching near. You might need to attach 2 explosives as Syndikat ammo boxes are really durable for some reason. I originally lowered the health on them to make it easier to destroy but enemy weapons fire set them off.

4.Road block is beefed up.
24 件のコメント
jsempri  [作成者] 2022年2月10日 5時32分 
Thanks! Glad you liked it
Cousteau 2022年2月10日 1時05分 
Excellent mission, I played in SP mode.
KingJ 2021年6月22日 1時52分 
nice mission good action good pacing
varus 2019年4月5日 10時56分 
I played it alone with a medic in the background, but I did not need him. It was a nice firework ... LOL
Many thanks.
arma3stm123 2018年1月27日 20時06分 
Thanks
HBFFWardog 2017年7月14日 17時11分 
Excellent mission, enjoyed the challenge. Thanks for making a mission.
jsempri  [作成者] 2016年11月23日 11時51分 
Thanks Liberty. I assume you mean the AI team members and not real players not following oders. If thats the case, may I suggest using FHQ CombatMode by Varanon and C2. This has solved so many annoying issues witrh the AI when playing singleplayer.
Liberty_Valance 2016年11月23日 11時27分 
Starts very well but at the end some team members do not obey orders.... usual APEX shit
jsempri  [作成者] 2016年9月5日 19時09分 
UPDATES:
1. Now AT gunners are with correct load out. They are labled as rifelmen now. For some reason, the default bluefor AT gunners revert back to the PCML. Too fix this, I changed them to riflemen and the loadout stays the same.

2. Weapons Cache task shoudn't tick when approaching near. You might need to attach 2 explosives as Syndikat ammo boxes are really durable for some reason. I originally lowered the health on them to make it easier to destroy but enemy weapons fire set them off.

3.Road bloack is beefed up.
jsempri  [作成者] 2016年9月5日 4時02分 
Thanks for all the feed back! I will update this mission as soon as possible.