Cities: Skylines

Cities: Skylines

113 ratings
Large High School
   
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File Size
Posted
39.888 MB
23 Aug, 2016 @ 5:30am
1 Change Note ( view )

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Large High School

Description
One of the simplistic models that I've created. I'm currently using the realistic population mod in game and need a bigger high school to host a much bigger number of students. So, here it comes!

Model info:
Diffuse/Specular/Normal/Illumination textures added
Texture size 4096 *4096 with lod texture 1024 * 1024
Original model about 2500 polys with the lod one around 800 polys (cannot remember exactly)

In-game info:
Size 12 * 8
3000 students
Construction and maintanence costs around the vanilla one * 3
Education accumulation 130

Other in-game stats I cannot really remember
Just feel free to edit the stats to fit your city

Thanks for subscribing!
15 Comments
xTxBagZx 21 Apr, 2023 @ 9:04pm 
I like it because of it's capacity, but every copy of it in my city will not empty trash despite all buildings around it being fine.
7-0451A 24 Dec, 2019 @ 1:25am 
Nice, but this the biggest buildings with 38 mb i have ever seen in this worksshop. For me it's way too much.
m.ainsworth 19 Aug, 2019 @ 1:22pm 
Looks nice but generates 11 missing assets when trying to load.
Dorsen 27 Apr, 2019 @ 11:48am 
Missing asset "Rustic_Table". Is that from a DLC or another mod?
Meteor Daddy 28 Aug, 2016 @ 7:08pm 
You can send it here: prcibayan@gmail.com :steamhappy:
Actually my process is almost the same with you, except that I use Blender for 3d modelling and Normalmaponline for normal mapping. :)
Will+Z  [author] 28 Aug, 2016 @ 3:49pm 
@Vexcarius I saw your asset and it looks very cool! Suprised you can make it within 10m! The method I used to make this one is quite dumb as I actually know little of using 3ds Max in making models. I used Sketchup make the model first, colour the faces with different colours (for me to identify which texture to put on which face), the imported the model to 3ds Max, unwrap the UV, render the diffuse map, and used PS to edit the diffuse map. The texture is almost made by my hands. the normal map is baked by using Nvidia normal map filter. Would you mind to leave your email address then I can send through the files? Then you may check and better understand what I said if you don't mind. Afterall, thanks heaps for your comment!
Meteor Daddy 26 Aug, 2016 @ 11:45pm 
don't be afraid to use 1024 x 1024 textures. Before UV mapping. Decide which part of your building grabs attention / which needed texture space. Minute details like fences, pillars, and small walls can occupy less texture space. I made this 16x8 asset only using 1024x2048 texture.
http://steamproxy.net/sharedfiles/filedetails/?id=752664460
Meteor Daddy 26 Aug, 2016 @ 11:38pm 
Great building! I guess you just need to downsize your texture to 1024x1024 or 2048x1024 so that the file size will play around 3mb - 6mb for this size of building. Don't worry, my first asset in the workshop weighs 20 mb. I re-edited the textures and I was able to turn it down to 6 mb. You can also merge some triangles to lessen the tricount.
SonOfNitrous 25 Aug, 2016 @ 2:27pm 
@No Dread absolutely right bringing that point!