GameMaker: Studio

GameMaker: Studio

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Asteroids 1979 Edition
   
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genre: Shooter
Description: Space, Arcade
File Size
Posted
Updated
4.130 MB
20 Aug, 2016 @ 7:47am
3 Sep, 2016 @ 1:59am
5 Change Notes ( view )

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Asteroids 1979 Edition

Description
This is a direct clone of the original Asteroids.

My aim here was not to make something that is new but to attempt to recreate the original in all aspects. A task that has not been as easy as i first thought. it was purely an exercise for learning GML and programming structure.

the challenges were many including not least the fair go respawn for the player but the result i feel is pretty close but i'll let you be the judge of that.

Please let me know what you think of it.

it supports both Keyboard and XBox 360 controller.

Update 03_09_2016

- Fix for XBOX 360 Controls

Update 01_09_2016

- Improved player ship slow down code to be more like the original.
- Removed redundant text from high score screen.
- Fixed annoyiong problem where small saucer sound wouldn't play for some god only knows reason.

hopefully that is it.

Enjoy

Popular Discussions View All (1)
1
26 Aug, 2016 @ 12:51am
Asteroids tricks and crits
Lord_Sabnock
4 Comments
Lord_Sabnock  [author] 27 Aug, 2016 @ 3:41pm 
Hi Gliched, I get exactly what you are saying about the logo and controlled screen. I will see what i can do with it to make it in keeping with the retro style.

Would be interested in discussing the player respawn with you and look at how you did it compared to how I did it.

Thank you for the comments and i am already planning my next project.
Rodz 27 Aug, 2016 @ 2:07pm 
Hey! Your version of Asteroids is really good, it is pretty faithful to the original (the pseudo vectorized graphics, SFX and overall behaviour of its entities). It really feels like we are playing the original version! One minor thing I didn't liked was the use of some artworks, like the Asteroids logo, the XBOX 360 photo in the how-to-play state, etc. You could create your own artwork for it, so that you could explore more the retro vectorized B&W looks of the game! Great job! Keep me informed about your future projects! :happymeat:
Lord_Sabnock  [author] 26 Aug, 2016 @ 12:38am 
And the highscore table is behaving a little odd so will fix this as well.
Lord_Sabnock  [author] 26 Aug, 2016 @ 12:36am 
Just realised I have the speed of the asteroids wrong and that the player physics need to be tweaked to be more like the original. Will update at the weekend.