Starbound

Starbound

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Job Offers Compatibility Addon: Hunter Crewmembers
   
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16 Aug, 2016 @ 1:18am
16 Aug, 2016 @ 2:50pm
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Job Offers Compatibility Addon: Hunter Crewmembers

Description
Non-Steam Workshop Version: http://community.playstarbound.com/resources/hunter-crewmembers-job-offers-compatibility-addon.4019

(*My Hunter Crewmates mod, and by extention this mod and is fully compatible with Frakin Universe (FU). Any issues between our two mods have been resolved.*)

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Description:
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This is just a compatibility patch for my Hunter Crewmembers mod and the Job Offers mod.

*STARBOUND WILL CRASH IF YOU INSTALL THIS MOD WITHOUT THE JOB OFFERS AND HUNTER CREWMEMBER MODS INSTALLED*


Job Offers: http://steamproxy.net/workshop/filedetails/?id=735253889

Hunter Crewmember: http://steamproxy.net/sharedfiles/filedetails/?id=745339642

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Changelog:
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v0.1:
- Initial Release.
- Adds the job offer to Frogg's Furnishing and the C craft menu.

v0.1b:
- Attempted to fix the priority load issue that was causing this patch to load BEFORE my Hunter Crewmembers mod, resulting in instant CTD's (thanks Steam).
22 Comments
Maledy  [author] 1 Sep, 2020 @ 8:49pm 
@Niko I haven't played Starbound in several years now, sorry.
Eevote 1 Sep, 2020 @ 10:35am 
Could you do this for the best friends crew in https://steamproxy.net/sharedfiles/filedetails/?id=2208365760&tscn=1598909407 , please?
Dr. Alphys 1 Sep, 2018 @ 3:05pm 
@Ulithium_Dragon My bad, it was a different problem I was having with incompatabilities with Job Offeres and Space Police. :y This mod works literally perfectly now, I'm playing with it as we speak.
Maledy  [author] 1 Sep, 2018 @ 8:28am 
@grandmaster thot: As far as I know, jobs are generic and can be offered to any race, custom or not, assuming said race (and its NPCs) are correctly set up.
Dr. Alphys 1 Sep, 2018 @ 3:34am 
I don't seem to be able to offer the Hunter Contract to Feneroxes for some reason. Any idea why, or if it's an incompatability somewhere?
Maledy  [author] 1 Nov, 2017 @ 11:11am 
@Robaschi (Soul Trash):

If the game was updated since this was made and they screwed with the crewmate system, then this mod probbaly needs to be updated to work right again.

I don't have either time nor interest in Starbound to do either at the moment I'm afraid, but if someone else wants to make and release a patch, you have my complete permission to do so.
Nova 1 Nov, 2017 @ 5:13am 
I don't have the Space Police mod installed, however whenever I try to recruit a Fenerox, I got the "They are not capable of understanding you" message. Same goes for the Alpacas too. I haven't tried it on Froggs or Agrarans but I assume the results are the same as well. Shadow People however work just fine.
I don't know if this is just with the Hunter Crewmembers addon (since thats what I was trying to recruit them for) or with the actual mod in general too. I'll have to do further testing but I wanted to let you know on this.

Copypasted from the Job Offers mod page, but I wanted to post it here as well.
Maledy  [author] 17 Aug, 2016 @ 3:32am 
@Thundercraft:

The reason I feel I can't change the name is that I have no way to warn people to dismiss their Hunters before updating with Steam Workshop. But...

I think the best thing to do at this point is I'm going to delete the mods and reupload them with the changed name. That way I can warn people to dismiss their Hunters from the old mod before uninstalling it and switching to the new one.

I will do that tomorrow.
Thundercraft 17 Aug, 2016 @ 1:45am 
Since you're not willing to change your file name, it sounds like there's only two ways to resolve compatibility with Frackin' Universe:

You could either release a "Hunter Crewmembers: Frackin' Universe Compatible" or a "Hunter Crewmembers Compatibility Addon: Frackin' Universe." Players who use FU could use that instead. And players who've already been using your existing Hunter Crewmembers would remain unaffected.
Maledy  [author] 16 Aug, 2016 @ 6:06pm 
@Thundercraft:

That would probably work if the issue was an internal data one, but it is a conflict with the *FILE NAMES* (we use the same file name - "crewmemberhunter.npctype"), so there's absolutly positivly NOTHING I can do about it that wouldn't cause people who already had hunters from my mod to have their save files permanantly damaged... T_T